Difference between revisions of "Triangle Wizard"
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| updated = Version R 3.01 on 30th January, 2009 | | updated = Version R 3.01 on 30th January, 2009 | ||
| platforms = Windows | | platforms = Windows | ||
| length = | | length = 18+ hours | ||
| download = [http://trianglewizard.webs.com/downloads.htm Official] | | download = [http://trianglewizard.webs.com/downloads.htm Official] | ||
| site = http://trianglewizard.webs.com/ | | site = http://trianglewizard.webs.com/ |
Revision as of 14:55, 8 February 2009
Triangle Wizard | |
---|---|
Stable game | |
Developer | Wouter van den Wollenberg (wollie73@hotmail.com) |
Theme | D&D |
Influences | NetHack, Diablo |
Released | 27th October, 2008 ({{{relver}}}) |
Updated | Version R 3.01 on 30th January, 2009 ({{{updver}}}) |
Licensing | Freeware |
P. Language | GML |
Platforms | Windows |
Interface | Special |
Game Length | 18+ hours |
Official site of Triangle Wizard |
Triangle Wizard is a combination of hack 'n slash games like Diablo and NetHack developed by Wouter van den Wollenberg. The goal of the game is defeating the Nameless One, an evil being who awaits you in his sanctuary deep below the Castle of Everdoom.
Triangle Wizard differs quite a bit from most roguelikes in that the game is in realtime and the action is fastpaced. Creatures are still displayed by ASCII characters however, but these characters can move around, jump and cast spells all in realtime. Spells and magical effects do have modern style effects.
It still has a few roguelike features; the large selection of classes and races, the large amount of creatures and most notably the almost complete randomness of the levels. Another thing the game inherited from roguelikes is the difficulty; unlike most modern hack 'n slash games this will game will once more put you at the mercy of the RNG. It also features permadeath and the player is treated like a monster in terms of game rules.
Almost all information about creatures, traps, random level scripts and unique monsters is read from .ini files which can be easily modified to add new creatures or change existing ones.