Difference between revisions of "Neon"
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|influences = The Elder Scrolls, [[ADOM]] | |influences = The Elder Scrolls, [[ADOM]] | ||
|released = 2007 Aug 28 | |released = 2007 Aug 28 | ||
|updated = 2009 | |updated = 2009 July 24 - 0.2.4 | ||
|licensing = [[GPL]] | |licensing = [[GPL]] | ||
|language = [[Java]], [[Javascript]] | |language = [[Java]], [[Javascript]] |
Revision as of 11:46, 24 July 2009
Neon roguelike engine | |
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Alpha Project | |
Developer | mdriesen |
Theme | Fantasy |
Influences | The Elder Scrolls, ADOM |
Released | 2007 Aug 28 |
Updated | 2009 July 24 - 0.2.4 |
Licensing | GPL |
P. Language | Java, Javascript |
Platforms | Java 6 |
Interface | Unicode |
Game Length | |
Official site of Neon roguelike engine |
Neon is a roguelike engine. It features a huge overland map and can be modified with XML and JavaScript.
Description
Engine
Neon is not a single game, but an engine that can run roguelikes. All data needed for a specific game is stored in a set of XML files. These files are loaded when starting the engine. This allows anyone to make their own roguelike without the need to write code.
Maps
The engine can handle truly huge maps. The main overland map for testing in the alpha version measures 20400 x 13700 tiles, but can be much bigger. The overland map is on the same scale as the dungeons and scrolls with the player character centered on screen. Dungeons are for now more or less limited to single-level dungeons. Multi-level dungeons can be made, but are not yet supported by the random generator.
Current work
Magic
The magic system is being improved with enchanted items, more spell effects and an in-game spell maker.
Editor
A game data editor is included in the latest release. It supports editing all game data, except maps. This will be added in an upcoming release.
Maps
Random generation will be expanded to the overland map. The dungeon generators will start to include items and creatures.