Difference between revisions of "Tales of Maj'Eyal"
Darren Grey (talk | contribs) m (Updated note on setting and feature list) |
|||
Line 16: | Line 16: | ||
{{wasangbandvariant}} | {{wasangbandvariant}} | ||
T.o.M.E. stands for ''' | T.o.M.E. stands for '''Tales of Maj'Eyal''' (previously '''Tales of Middle Earth'''). | ||
It was previously known as PernAngband but changed its name. | It was previously known as PernAngband but changed its name. | ||
ToME has its roots in [[Angband]] (it was a [[Zangband]] 2.2.0 variant at its inception) but has since been completly rewritten from scratch for 4.0.0 version and is now its own game. | ToME has its roots in [[Angband]] (it was a [[Zangband]] 2.2.0 variant at its inception) but has since been completly rewritten from scratch for 4.0.0 version and is now its own game. As of ToME 4.0.0 beta 14 it no longer uses a Tolkien setting, and instead has its own original high fantasy setting and story. | ||
The latest versions have been split into a game [[RogueLike Engines|engine]] called [[T-Engine]] and a game [[Module|module]] which is the thing players actually call ToME. | The latest versions have been split into a game [[RogueLike Engines|engine]] called [[T-Engine]] and a game [[Module|module]] which is the thing players actually call ToME. | ||
Line 26: | Line 26: | ||
Some notable ToME features (but far from the only ones): | Some notable ToME features (but far from the only ones): | ||
* [[Skill]] points based character progression | * Graphical tiles, music and sound effects (all optional) | ||
* [[Skill]] points based character progression organised into talent trees | |||
* Activated combat abilities with cooldowns and resource management | |||
* Runes and infusions with cooldowns instead of traditional potions and scrolls | |||
* Freeform [[Quests|quests]] (only very few obligatory quests) | * Freeform [[Quests|quests]] (only very few obligatory quests) | ||
* Special levels | * Special levels | ||
Line 32: | Line 35: | ||
* Schools of magic-based spell system | * Schools of magic-based spell system | ||
* Lots of very different races, subraces, classes and class specialization | * Lots of very different races, subraces, classes and class specialization | ||
* | * Numerous initially locked races and classes, with varying degrees of challenge to unlock | ||
* [[Lua]] [[Scripting|scripted]] | * [[Lua]] [[Scripting|scripted]] | ||
* Support for modules | * Support for modules |
Revision as of 13:27, 25 November 2010
T.o.M.E. | |
---|---|
Major Roguelike | |
Developer | DarkGod, various Dark Priests |
Theme | Fantasy, Tolkien |
Influences | Tolkien |
Released | 1998 Oct 24 |
Updated | 2008 May 05 (2.3.5)
2010 Nov 20 (4.0.0beta15) |
Licensing | Open Source, GPL3 |
P. Language | C/Lua |
Platforms | Windows,Unix,Mac OS X,...? |
Interface | ASCII, OpenGL, Keyboard, Mouse |
Game Length | long |
Official site of T.o.M.E. |
T.o.M.E. stands for Tales of Maj'Eyal (previously Tales of Middle Earth).
It was previously known as PernAngband but changed its name. ToME has its roots in Angband (it was a Zangband 2.2.0 variant at its inception) but has since been completly rewritten from scratch for 4.0.0 version and is now its own game. As of ToME 4.0.0 beta 14 it no longer uses a Tolkien setting, and instead has its own original high fantasy setting and story.
The latest versions have been split into a game engine called T-Engine and a game module which is the thing players actually call ToME.
The goal is to allow anyone to create her/his own game without the hassle of coding all the annoying bits, and in the case where nothing too fancy is needed to do so without coding any scripts.
Some notable ToME features (but far from the only ones):
- Graphical tiles, music and sound effects (all optional)
- Skill points based character progression organised into talent trees
- Activated combat abilities with cooldowns and resource management
- Runes and infusions with cooldowns instead of traditional potions and scrolls
- Freeform quests (only very few obligatory quests)
- Special levels
- Multiple dungeons and towns with a large wilderness
- Schools of magic-based spell system
- Lots of very different races, subraces, classes and class specialization
- Numerous initially locked races and classes, with varying degrees of challenge to unlock
- Lua scripted
- Support for modules
For version 4.x.x it has a new homepage, a wiki, a forum, a site for its engine and a dev blog.
For version 3.x.x and 2.x.x it has an old home page One can also check out the ToME Library where lots of user modules, packages and scripts are presented.
See also the ToME entry on wikipedia.