Difference between revisions of "Triangle Wizard"
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| language = [[Game Maker language|GML]] | | language = [[Game Maker language|GML]] | ||
| interface = [[ASCII]] | | interface = [[ASCII]] | ||
| updated = | | updated = October 26, 2011 | ||
| updver = R | | updver = R 11.01 | ||
| platforms = [[Windows]] | | platforms = [[Windows]] | ||
| length = 113 levels | | length = 113 levels | ||
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}} | }} | ||
'''Triangle Wizard''' is a real-time roguelikelike (a game that is not quite a roguelike. | '''Triangle Wizard''' is a real-time roguelikelike (a game that is not quite a roguelike). Creatures are still displayed by ASCII characters, but the spatial system is not grid-based, as with nearly all roguelikes. Aside from the primitive character display, the game has modern effects. | ||
Triangle Wizard is a combination of hack-'n'-slash games like [[Diablo]] and [[NetHack]], developed by [[Wouter van den Wollenberg]]. The goal of the game is defeating the Nameless One, an evil being who awaits you in his sanctuary deep below the Castle of Everdoom. | Triangle Wizard is a combination of hack-'n'-slash games like [[Diablo]] and [[NetHack]], developed by [[Wouter van den Wollenberg]]. The goal of the game is defeating the Nameless One, an evil being who awaits you in his sanctuary deep below the Castle of Everdoom. | ||
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Almost all information about creatures, traps, random level scripts and unique monsters is read from .ini files which can be easily modified to add new creatures or change existing ones. | Almost all information about creatures, traps, random level scripts and unique monsters is read from .ini files which can be easily modified to add new creatures or change existing ones. | ||
Triangle Wizard has been updated a lot since the initial release over two years ago. It now also features a random item system, a random quest system, socketed items, and many new classes and spells. | Triangle Wizard has been updated a lot since the initial release over two years ago. It now also features a random item system, a random quest system, socketed items, and many new classes and spells. A recent update also added a deity system. | ||
== Screenshots == | == Screenshots == | ||
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Two trailers of the game can be found on YouTube: | Two trailers of the game can be found on YouTube: | ||
* [http://www.youtube.com/watch?v=UE0HfFBdbZY&feature=related] ( | * [http://www.youtube.com/watch?v=UE0HfFBdbZY&feature=related] (outdated) | ||
* [http://www.youtube.com/watch?v=d4LX9RezI78] ( | * [http://www.youtube.com/watch?v=d4LX9RezI78] (hopelessly outdated) | ||
== Latest Major Update (R | == Latest Major Update (R 11.01) == | ||
* | *Level entrances and level exits will be placed inside lava and water before being placed into a wall. | ||
* | *Doubled the speed of Geyser induced jumping and falling. | ||
*Added the | *Added the 'Servant of the Broken God' quest. | ||
*Added a | *Added a deity system. | ||
* | *Added Altars. | ||
*Added | *Added new wishes. | ||
*Fixed a few typos. | |||
*Fixed a | |||
Revision as of 19:00, 26 October 2011
Triangle Wizard | |
---|---|
Stable game | |
Developer | Wouter van den Wollenberg (wollie73@hotmail.com) |
Theme | D&D |
Influences | NetHack, Diablo |
Released | 27 Oct, 2008 (R 1.01) |
Updated | October 26, 2011 (R 11.01) |
Licensing | Freeware, Closed Source |
P. Language | GML |
Platforms | Windows |
Interface | ASCII |
Game Length | 113 levels |
Official site of Triangle Wizard |
Triangle Wizard is a real-time roguelikelike (a game that is not quite a roguelike). Creatures are still displayed by ASCII characters, but the spatial system is not grid-based, as with nearly all roguelikes. Aside from the primitive character display, the game has modern effects.
Triangle Wizard is a combination of hack-'n'-slash games like Diablo and NetHack, developed by Wouter van den Wollenberg. The goal of the game is defeating the Nameless One, an evil being who awaits you in his sanctuary deep below the Castle of Everdoom.
It still has a few roguelike features: the large selection of classes and races, the large amount of creatures, random dungeon generation, permadeath, etc. Like the major roguelikes, the player is almost completely at the mercy of the RNG.
Almost all information about creatures, traps, random level scripts and unique monsters is read from .ini files which can be easily modified to add new creatures or change existing ones.
Triangle Wizard has been updated a lot since the initial release over two years ago. It now also features a random item system, a random quest system, socketed items, and many new classes and spells. A recent update also added a deity system.
Screenshots
The above (big) one is more recent than the other two. (Notice for example the difference in GUI).
Trailers
Two trailers of the game can be found on YouTube:
Latest Major Update (R 11.01)
- Level entrances and level exits will be placed inside lava and water before being placed into a wall.
- Doubled the speed of Geyser induced jumping and falling.
- Added the 'Servant of the Broken God' quest.
- Added a deity system.
- Added Altars.
- Added new wishes.
- Fixed a few typos.