Difference between revisions of "Wayward"

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m (Better fitting theme change.)
m (Video plug, influence changes, licensing changes)
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| developer = [[User:Vaughn|Vaughn "Drath" Royko]] (''drathy''@''gmail.com'')
| developer = [[User:Vaughn|Vaughn "Drath" Royko]] (''drathy''@''gmail.com'')
| theme = [[Wilderness Survival]]
| theme = [[Wilderness Survival]]
| influences = [[Ultima Online]], [[Dwarf Fortress]], [[Minecraft]]
| influences = [[Ultima Online]], [[POWDER]], [[Dwarf Fortress]], [[Minecraft]]
| released = December 22nd, 2011 (Public Alpha 1.0)
| released = December 22nd, 2011 (Public Alpha 1.0)
| updated = December 22nd, 2011
| updated = December 22nd, 2011
| licensing = [[Closed Source]]
| licensing = [[Source Code Available]], [[Freeware]]
| language = [[HTML5]], [[JavaScript]]
| language = [[HTML5]], [[JavaScript]]
| interface = [[Tiles]], [[Keyboard]], [[Mouse]]
| interface = [[Tiles]], [[Keyboard]], [[Mouse]]
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Stylistically, Wayward hearkens to an 8-bit aesthetic in graphics and in sound. Game mechanics wise, the game is similar to the Ultima series, more specifically, Ultima Online with inspiration from other roguelikes and roguelikelikes.
Stylistically, Wayward hearkens to an 8-bit aesthetic in graphics and in sound. Game mechanics wise, the game is similar to the Ultima series, more specifically, Ultima Online with inspiration from other roguelikes and roguelikelikes.
== Latest Video ==
'''Introducing 'Wayward" Alpha 1.0 - Work In Progress Video #4'''
http://www.youtube.com/watch?v=opqLKvV54RA


== Current Features in Alpha ==
== Current Features in Alpha ==
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http://vaughnroyko.com/wayward/images/1.png
http://vaughnroyko.com/wayward/images/1.png


== Work In Progress Videos ==
== Video Archive ==


*[http://www.youtube.com/watch?v=yGjFkYgcAyQ Unnamed HTML5/JavaScript RPG Game - Work In Progress Video #3]
*[http://www.youtube.com/watch?v=XjhIYybsyaM Unnamed PHP/JS RPG Engine - Work In Progress Video #2]
*[http://www.youtube.com/watch?v=pyiHrJWOPfo Unnamed PHP/JS RPG Engine - Work In Progress Video #1]
*[http://www.youtube.com/watch?v=pyiHrJWOPfo Unnamed PHP/JS RPG Engine - Work In Progress Video #1]
*[http://www.youtube.com/watch?v=XjhIYybsyaM Unnamed PHP/JS RPG Engine - Work In Progress Video #2]
*[http://www.youtube.com/watch?v=yGjFkYgcAyQ Unnamed HTML5/JavaScript RPG Game - Work In Progress Video #3]

Revision as of 07:09, 6 January 2012

Wayward
Alpha Project
Developer Vaughn "Drath" Royko (drathy@gmail.com)
Theme Wilderness Survival
Influences Ultima Online, POWDER, Dwarf Fortress, Minecraft
Released December 22nd, 2011 (Public Alpha 1.0)
Updated December 22nd, 2011
Licensing Source Code Available, Freeware
P. Language HTML5, JavaScript
Platforms Browser
Interface Tiles, Keyboard, Mouse
Game Length ?
Official site of Wayward


Wayward is a browser-based, turn-based, graphical roguelike currently in alpha. It is currently supported and will work in the latest versions of Chrome, Firefox, Internet Explorer, or Safari. In the game, there is a large focus on realism and survival. Because of these elements, most weapons, and items will need to be crafted by natural objects found around the terrain. Unlike traditional roguelikes, in Wayward there are no levels; however, you can gain different skills which increase your effectiveness for each of the individual skills. You can also increase your strength (health), intelligence (mana), and dexterity (stamina), by performing skills that would realistically use one or more of those attributes, for example, parrying increases dexterity and mining increases strength.

Stylistically, Wayward hearkens to an 8-bit aesthetic in graphics and in sound. Game mechanics wise, the game is similar to the Ultima series, more specifically, Ultima Online with inspiration from other roguelikes and roguelikelikes.

Latest Video

Introducing 'Wayward" Alpha 1.0 - Work In Progress Video #4 http://www.youtube.com/watch?v=opqLKvV54RA

Current Features in Alpha

  • Tons of bugs, probably.
  • Infinite dynamically generated terrain and environments.
  • Skill and stat based character progression with attributes based on skills and equipment.
  • 5 monsters, 10 tiles, 10 crafting recipes, 5 environmetal items, 35 items.
  • Usable/edible items with double clicking. Dig up items with the shovel. Eat mushrooms! Drop dirt over water!
  • Dropping/planting items with right clicking. Plant and grow mushrooms!
  • Environmental items that grow and spread; mushrooms, flowers, etc.
  • Monster combat and basic AI.
  • Resource gathering and a unique discovery crafting system.
  • Canvas/HTML5 gameport rendering with particle effects.
  • JQuery/JQueryUI based movable windows/interface with drag and drop capabilities for items and equipment.
  • SoundManager2 based sound effects and audio.
  • Minimap to help exploration.
  • Left hand is equipable.

Screenshots

3.png

2.png

1.png

Video Archive