Difference between revisions of "Decimation"
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''Decimation'' is [[User:Ekolis|Ed Kolis]]' entry into the 2009 [[7DRL]] challenge. It is a very simple roguelike with a unique premise. Instead of being a hero out to save the world, you are the number zero, and your goal is to use mathematical operations to make all the other numbers (from 1 to 9) equal zero, thus defeating them. For instance, the division operation divides the target number by 2, rounding down. If numbers "attack" you, they do damage to your "rationality" (health), and the numbers' maximum potential damage increases as the square of their value - watch out for the 9! | ''Decimation'' is [[User:Ekolis|Ed Kolis]]' entry into the 2009 [[7DRL]] challenge. It is a very simple roguelike with a unique premise. Instead of being a hero out to save the world, you are the number zero, and your goal is to use mathematical operations to make all the other numbers (from 1 to 9) equal zero, thus defeating them. For instance, the division operation divides the target number by 2, rounding down. If numbers "attack" you, they do damage to your "rationality" (health), and the numbers' maximum potential damage increases as the square of their value - watch out for the 9! |
Latest revision as of 17:31, 12 March 2013
Decimation | |
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7DRL | |
Developer | Ed Kolis |
Theme | Educational, Mathematics |
Influences | Math |
Released | Mar 13, 2009 |
Updated | Not yet |
Licensing | Undecided |
P. Language | C# .NET |
Platforms | Windows |
Interface | ASCII |
Game Length | A few minutes |
Official site of Decimation |
Decimation is Ed Kolis' entry into the 2009 7DRL challenge. It is a very simple roguelike with a unique premise. Instead of being a hero out to save the world, you are the number zero, and your goal is to use mathematical operations to make all the other numbers (from 1 to 9) equal zero, thus defeating them. For instance, the division operation divides the target number by 2, rounding down. If numbers "attack" you, they do damage to your "rationality" (health), and the numbers' maximum potential damage increases as the square of their value - watch out for the 9!