Difference between revisions of "Wayward"

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m (Wayward Beta 1.1.1 release)
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| site = http://www.unlok.ca/wayward/
| site = http://www.unlok.ca/wayward/
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'''Wayward''' is a browser-based, turn-based, graphical roguelike currently in beta. It is supported and will work in the latest versions of all major browsers. There are also offline, downloadable versions available for ALL operating systems. Additionally, there currently is some, but minimal, support for tablet and mobile devices.


'''Wayward''' is a browser-based, turn-based, graphical roguelike currently in beta. It is currently supported and will work in the latest versions of Chrome, Firefox, Internet Explorer, Safari, and Opera. In the game, there is a large focus on realism and survival. Because of these elements, most weapons, and items will need to be crafted by natural objects found around the terrain. Unlike traditional roguelikes, in Wayward there are no levels; however, you can gain different skills which increase your effectiveness for each of the individual skills. You can also increase your strength (health), hunger (starvation), and dexterity (stamina), by performing skills that would realistically use one or more of those attributes, for example, parrying increases dexterity and mining increases strength.
In Wayward, there is a large focus on simulation, survival and openness. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.  


Stylistically, Wayward hearkens to a 16-bit aesthetic in graphics and in sound. Game mechanics wise, the game is similar to the Ultima series, more specifically, Ultima Online with inspiration from other roguelikes and roguelikelikes.
Stylistically, Wayward harkens to a 16-bit aesthetic in graphics and in sound. Game mechanics wise, the game is similar to the Ultima series, more specifically, Ultima Online, with inspiration from other roguelikes and roguelikelikes such as Dwarf Fortress and Minecraft.
 
Wayward will continue to grow, expand, and evolve over time to open up new modes of play, add depth and complexity, add content, and further refine the systems presented. In this public beta, you are free to come a long for the ride as we try to make this game a truly unique experience through ''our'' iteration and through ''your'' feedback.


== News ==
== News ==
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* [http://www.unlok.ca/category/wayward/ Developer Blog]
* [http://www.unlok.ca/category/wayward/ Developer Blog]
* [http://www.youtube.com/playlist?list=PL0371BAAA1DF7BEA1&feature=mh_lolz Wayward Playlist on YouTube]
* [http://www.youtube.com/playlist?list=PL0371BAAA1DF7BEA1&feature=mh_lolz Wayward Playlist on YouTube]
* [http://www.unlok.ca/wiki/wayward/ Wayward Wiki]
* [http://www.unlok.ca/wiki/wayward/ Wiki]
* [https://www.facebook.com/waywardgame Facebook]
* [http://www.indiedb.com/games/wayward IndieDB]
* [http://www.reddit.com/r/Wayward/ Subreddit]

Revision as of 03:15, 11 April 2013

Wayward
Beta Project
Developer Vaughn "Drath" Royko (drathy@gmail.com)
Theme Wilderness Survival, Fantasy
Influences Ultima Online, POWDER, Dwarf Fortress, Minecraft
Released December 22nd, 2011 (Alpha 1.0)
Updated March 23rd, 2013 (Beta 1.1.1)
Licensing Source Code Available, Freeware (for Alpha/Beta)
P. Language HTML5, JavaScript
Platforms Browser
Interface Tiles, Keyboard, Mouse
Game Length ?
Official site of Wayward


Wayward is a browser-based, turn-based, graphical roguelike currently in beta. It is supported and will work in the latest versions of all major browsers. There are also offline, downloadable versions available for ALL operating systems. Additionally, there currently is some, but minimal, support for tablet and mobile devices.

In Wayward, there is a large focus on simulation, survival and openness. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.

Stylistically, Wayward harkens to a 16-bit aesthetic in graphics and in sound. Game mechanics wise, the game is similar to the Ultima series, more specifically, Ultima Online, with inspiration from other roguelikes and roguelikelikes such as Dwarf Fortress and Minecraft.

Wayward will continue to grow, expand, and evolve over time to open up new modes of play, add depth and complexity, add content, and further refine the systems presented. In this public beta, you are free to come a long for the ride as we try to make this game a truly unique experience through our iteration and through your feedback.

News

Screenshots

Title Screen

wayward_beta1.1.png

Base Camp

wayward_beta1.1_2.png

Mining & New UI

wayward_beta1.1_3.png

Spelunking

wayward_beta1.1_4.png

External Links