Difference between revisions of "The Abyss of Nah-Karr"
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== Aims == | == Aims == | ||
Features I would like to include in the Final Version would be multiplayer (surreal time), surface world, town, wilderness, etc. Think HackBand and you'll get an idea of what i'm thinking :P | Features I would like to include in the Final Version would be multiplayer ([[surreal time]]), surface world, town, wilderness, etc. Think [[HackBand]] and you'll get an idea of what i'm thinking :P | ||
== Milestone 2: RELEASED! == | == Milestone 2: RELEASED! == |
Revision as of 06:01, 2 October 2005
The Abyss of Nah-Karr | |
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Developer | Ddragoon aka John Sanderson |
Theme | Will probably be Fantasy |
Influences | NetHack, Rogue |
Status | Alpha v0.3 |
Released | 2005 |
Updated | 2005 |
Licensing | Closed Source, freeware |
P. Language | C++ |
Platforms | Windows |
Interface | ASCII, Keyboard |
Game Length | Not Very Long, An hour to beat? |
Official site of The Abyss of Nah-Karr |
The Game
ANK is a roguelike game (similar to NetHack or Angband). From the site you will be able to access the forums, recent updates or even code modifications. ANK is my first game that I have ever made in C++. If you wish to you can join the team e-mail me, currently I wouldn't mind a person to help code a 2d graphics engine for animated tiles.
Story
Currently, there isn't much of a story for ANK but it will probably be something allong the lines of ... reach the bottom of the dungeon to kill "The Deamon of Nah-Karr" and get the whimsical gem. I will probably also leave it at a cliff hanger as I want to make an expantion pack (probably on the surface of the world). To begin with, though, there won't be much of a story.
Aims
Features I would like to include in the Final Version would be multiplayer (surreal time), surface world, town, wilderness, etc. Think HackBand and you'll get an idea of what i'm thinking :P
Milestone 2: RELEASED!
ANK 0.3 Alpha is now available from the downloads page on the ANK Website. Amongst other things the main new features in this build are colour, a basic inventory and a simple AI. In my next release (some time in november) I will add a more functional Inventory, Pick-upable items, Attacking Monsters and A Final Level! I hope you look forward to it! P.s. sorry about the lack of forums I will install them over the next week hopefully!
Due 1st October 2005
Webpage
The Homepage is: http://members.lycos.co.uk/nahkarr