Difference between revisions of "Gatecrashers"
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|interface = [[OpenGL]], [[Keyboard]], [[Mouse]] | |interface = [[OpenGL]], [[Keyboard]], [[Mouse]] | ||
|site = http://forums.te4.org/viewtopic.php?f=40&t=39055 | |site = http://forums.te4.org/viewtopic.php?f=40&t=39055 | ||
|download link = http://www.fileswap.com/dl/sr8FILZAC2/ | |||
|influences = TOME 4, Shiren the Wanderer | |influences = TOME 4, Shiren the Wanderer | ||
|length = 1-4 Hours | |length = 1-4 Hours | ||
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{{T-Engine 4 Module}} | {{T-Engine 4 Module}} | ||
As a T-Engine game, Gatecrashers can also be downloaded as a standalone from the link above or in module format from te4.org. | |||
As a T-Engine game, Gatecrashers can also be downloaded in module format from te4.org. | |||
Gatecrashers is an old-school dungeon crawler with new-school visuals, interface, and design principles. In the vein of the Brogue/Shiren/Rogue style of gameplay, the items you pick up in the dungeon play a heavy role in progression. | Gatecrashers is an old-school dungeon crawler with new-school visuals, interface, and design principles. In the vein of the Brogue/Shiren/Rogue style of gameplay, the items you pick up in the dungeon play a heavy role in progression. | ||
This game is an entry into the 2013 T-Engine module contest. Read more here: http://te4.org/module-contest-2013 | This game is an entry into the 2013 T-Engine module contest. Read more here: http://te4.org/module-contest-2013 |
Revision as of 05:54, 27 November 2013
Gatecrashers | |
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Major Roguelike | |
Developer | GuyNamedJoe |
Theme | Fantasy |
Influences | TOME 4, Shiren the Wanderer |
Released | 2013 November 8 |
Updated | 2013 November 26 (0.5.1) |
Licensing | Open Source, GPL3 |
P. Language | C/Lua |
Platforms | Windows,Unix,Mac OS X,...? |
Interface | OpenGL, Keyboard, Mouse |
Game Length | 1-4 Hours |
Official site of Gatecrashers |
As a T-Engine game, Gatecrashers can also be downloaded as a standalone from the link above or in module format from te4.org.
Gatecrashers is an old-school dungeon crawler with new-school visuals, interface, and design principles. In the vein of the Brogue/Shiren/Rogue style of gameplay, the items you pick up in the dungeon play a heavy role in progression.
This game is an entry into the 2013 T-Engine module contest. Read more here: http://te4.org/module-contest-2013