Difference between revisions of "Javelin"
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|platforms = [[Windows]], [[Mac]], [[Linux]] | |platforms = [[Windows]], [[Mac]], [[Linux]] | ||
|interface = [[Tiles|Graphical Tiles]], [[Keyboard]] | |interface = [[Tiles|Graphical Tiles]], [[Keyboard]] | ||
|site = | |site = http://javelinrl.wordpress.com/ | ||
||relver = 1.0 | ||relver = 1.0 | ||
||updated = See release | ||updated = See release |
Revision as of 23:28, 1 September 2015
Javelin | |
---|---|
Stable game | |
Developer | Alex Henry |
Theme | Fantasy |
Influences | D&D |
Released | September 1 2015 (1.0) |
Updated | See release (1.0) |
Licensing | Open source (GPLv2) |
P. Language | Java |
Platforms | Windows, Mac, Linux |
Interface | Graphical Tiles, Keyboard |
Game Length | Long (up to dozens of hours) |
Official site of Javelin |
Javelin is a free open-source single-player role-playing game written in Java that uses d20 as the rule system – more widely known as Dungeons and Dragons (versions 3.0 and 3.5). It draws heavy inspiration from many other video games, from Jagged Alliance and Dungeon Crawl Stone Soup to Pokémon and the Dragon Quest series.
Features
- True artificial intelligence with easily customizeable thinking time!
- Uses a d20 (D&D) variant rule system, balancing classic hack-and-slash with a more dynamic turn sequence!
- Party-based gameplay - control one or more squads, not just a single hero!
- You choose how to level up your team!