Difference between revisions of "DoomRL"
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There are several simplifications: | There are several simplifications: | ||
* there is only one "dungeon" of | * there is only one "dungeon" of 25 floors (although "secret levels" add to this) | ||
* inventory size is limited to | * inventory size is limited to 19 slots | ||
* there are only | * there are only four equipment slots: two weapon slots, armor, and boots | ||
* there can be only one item per level square | * there can be only one item per level square | ||
* | * All levels are the size of one screen | ||
* Few character traits -- all attributes depend on selection of special traits from a limited group | |||
== Features == | == Features == | ||
Line 36: | Line 37: | ||
* simple interface | * simple interface | ||
* balanced traits | * balanced traits | ||
* | * fast-paced gameplay | ||
* several special levels | * several special levels | ||
* | * 25 levels including a final showdown with the Cyberdemon and two hidden bosses | ||
* difficulty levels | * several difficulty levels | ||
* challenge modes | * several challenge modes | ||
* progress tracking | * progress tracking, rating your ability as a player over multiple game sessions | ||
* a secret ending | * a secret ending | ||
Revision as of 20:30, 6 December 2006
Doom, the Roguelike | |
---|---|
Stable game | |
Developer | Kornel Kisielewicz |
Theme | Gore |
Influences | Doom |
Released | 2003 ({{{relver}}}) |
Updated | 2006 ({{{updver}}}) |
Licensing | Closed Source, freeware |
P. Language | FreePascal |
Platforms | Windows, DOS |
Interface | ASCII, Keyboard |
Game Length | Short |
Official site of Doom, the Roguelike |
DoomRL is a coffeebreak roguelike
Abstract
A relatively "light" roguelike, written by Kornel Kisielewicz in FreePascal, based on the world of Doom created by id software. An example of a Gore-themed game.
Description
DoomRL follows the relatively new idea of a Coffeebreak roguelike - it is intended to be simple, fast and furious. Something that you can play from time to time without much need to concentrate.
There are several simplifications:
- there is only one "dungeon" of 25 floors (although "secret levels" add to this)
- inventory size is limited to 19 slots
- there are only four equipment slots: two weapon slots, armor, and boots
- there can be only one item per level square
- All levels are the size of one screen
- Few character traits -- all attributes depend on selection of special traits from a limited group
Features
DoomRL version 0.9.8 introduced something novel into the roguelike genre - full modern sound support (using features like stereo and distance effects) and music - both taken from the original Doom by ID Software. Other features worth noting:
- simple interface
- balanced traits
- fast-paced gameplay
- several special levels
- 25 levels including a final showdown with the Cyberdemon and two hidden bosses
- several difficulty levels
- several challenge modes
- progress tracking, rating your ability as a player over multiple game sessions
- a secret ending
Screenshot