Difference between revisions of "DoomRL"

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There are several simplifications:
There are several simplifications:


* there is only one "dungeon" of only 20 floors
* there is only one "dungeon" of 25 floors (although "secret levels" add to this)
* inventory size is limited to 20 slots
* inventory size is limited to 19 slots
* there are only three equipment slots
* there are only four equipment slots:  two weapon slots, armor, and boots
* there can be only one item per level square
* there can be only one item per level square
* the levels are all screen-sized
* All levels are the size of one screen
* Few character traits -- all attributes depend on selection of special traits from a limited group


== Features ==
== Features ==
Line 36: Line 37:
* simple interface
* simple interface
* balanced traits
* balanced traits
* balanced and fast-paced gameplay
* fast-paced gameplay
* several special levels
* several special levels
* 20 levels including a final showdown with the Cyberdemon
* 25 levels including a final showdown with the Cyberdemon and two hidden bosses
* difficulty levels
* several difficulty levels
* challenge modes
* several challenge modes
* progress tracking
* progress tracking, rating your ability as a player over multiple game sessions
* a secret ending
* a secret ending



Revision as of 20:30, 6 December 2006

Doom, the Roguelike
Stable game
Developer Kornel Kisielewicz
Theme Gore
Influences Doom
Released 2003 ({{{relver}}})
Updated 2006 ({{{updver}}})
Licensing Closed Source, freeware
P. Language FreePascal
Platforms Windows, DOS
Interface ASCII, Keyboard
Game Length Short
Official site of Doom, the Roguelike
DoomRL is a coffeebreak roguelike


Abstract

A relatively "light" roguelike, written by Kornel Kisielewicz in FreePascal, based on the world of Doom created by id software. An example of a Gore-themed game.

Description

DoomRL follows the relatively new idea of a Coffeebreak roguelike - it is intended to be simple, fast and furious. Something that you can play from time to time without much need to concentrate.

There are several simplifications:

  • there is only one "dungeon" of 25 floors (although "secret levels" add to this)
  • inventory size is limited to 19 slots
  • there are only four equipment slots: two weapon slots, armor, and boots
  • there can be only one item per level square
  • All levels are the size of one screen
  • Few character traits -- all attributes depend on selection of special traits from a limited group

Features

DoomRL version 0.9.8 introduced something novel into the roguelike genre - full modern sound support (using features like stereo and distance effects) and music - both taken from the original Doom by ID Software. Other features worth noting:

  • simple interface
  • balanced traits
  • fast-paced gameplay
  • several special levels
  • 25 levels including a final showdown with the Cyberdemon and two hidden bosses
  • several difficulty levels
  • several challenge modes
  • progress tracking, rating your ability as a player over multiple game sessions
  • a secret ending

Screenshot

ss_surrounded.png

Links