Difference between revisions of "Dungeonlike"
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== Future Goals == | == Future Goals == | ||
* Shop with currency. | |||
* More enemy types, to take advantage of the health system. | |||
* More location types aside from the dungeon. | |||
* Stealth, sneaking, surprise attacks (nearly done, but not a priority). | |||
* Sounds. | * Sounds. | ||
* Music. | * Music. | ||
* Mouse support. | * Mouse support. | ||
* Open world gameplay with cities and optional dungeon adventures. As this one is a bit of a huge deal, I might start out with a single "surface town level" which will route to different re-rollable dungeons. | |||
* Open world gameplay with cities and optional dungeon adventures. | |||
https://img.itch.zone/aW1hZ2UvMTQ4MjQ2LzY3OTg1MC5wbmc=/original/6RbMpV.png | https://img.itch.zone/aW1hZ2UvMTQ4MjQ2LzY3OTg1MC5wbmc=/original/6RbMpV.png |
Revision as of 20:12, 27 June 2017
Dungeonlike | |
---|---|
Alpha Project | |
Developer | Sheriour |
Theme | Fantasy |
Influences | Dwarf Fortress, ToME, Elona, Diablo, Elder Scrolls |
Released | 4 June 2017 |
Updated | 17 June 2017 |
Licensing | Closed Source |
P. Language | C# |
Platforms | Windows |
Interface | Keyboard |
Game Length | Medium |
Official site of Dungeonlike |
Dungeonlike is a traditional roguelike dungeon crawler. Turn based, with tile graphics, randomisation, and a ton of character customisation, as well as an advanced health and ability system.
Your task is to slay Durgaz, the chief of Orcs who resides at the bottom of a 10-level underground fortress. At least, that is the official agenda. In reality, your task is to turn this dungeon into a gallery of orcish guts and remains.
Features
- Randomised dungeon levels.
- Randomised enemy equipment.
- 6 races to choose from.
- Over 40 attacks and spells to end your foes.
- Over 60 items to utilise.
- Over 20 randomly applied enchants which can further empower your items.
- Slash & Stab! Weapons often provide more than one way of slamming them against those who get in your way.
- Health and inventory system fully based on body parts. Cut off their legs, then crush their skulls!
- Design your own versions of spells and techniques. Tame the magic, master the steel!
- Discover hidden rooms with treasure.
- Full built-in wiki, aka. Dungeonpedia.
Future Goals
- Shop with currency.
- More enemy types, to take advantage of the health system.
- More location types aside from the dungeon.
- Stealth, sneaking, surprise attacks (nearly done, but not a priority).
- Sounds.
- Music.
- Mouse support.
- Open world gameplay with cities and optional dungeon adventures. As this one is a bit of a huge deal, I might start out with a single "surface town level" which will route to different re-rollable dungeons.