Difference between revisions of "Reflector: Laser Defense"
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In Reflector: Laser Defense, you need to grow and defend a colony against waves of enemies. You have no allies or army, just a laser gun. You place reflectors and splitters to manipulate the beam and make the most of each shot. | In Reflector: Laser Defense, you need to grow and defend a colony against waves of enemies. You have no allies or army, just a laser gun. You place reflectors and splitters to manipulate the beam and make the most of each shot. | ||
This game is in active development. You can follow along [https://mscottmoore.dev with the blog] or [https://mscottmoore.itch.io/reflector on itch.io]. | |||
== Current Features == | == Current Features == |
Revision as of 04:28, 11 December 2019
Reflector: Laser Defense | |
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Alpha Project | |
Developer | Michael Moore (mscottmoore) |
Theme | Science Fiction |
Influences | Hopelite, Vicious Orcs, Dwarf Fortress, Kingdoms and Castles, Surviving Mars |
Released | November 22, 2019 |
Updated | November 22, 2019 |
Licensing | Open Source (MIT License) |
P. Language | JavaScript (TypeScript, React) |
Platforms | Browser |
Interface | Tiles, Keyboard |
Game Length | ~30 minutes |
Official site of Reflector: Laser Defense |
A roguelike base-builder hybrid where you control a single character in charge of managing and defending a colony on a hostile planet.
Description
In Reflector: Laser Defense, you need to grow and defend a colony against waves of enemies. You have no allies or army, just a laser gun. You place reflectors and splitters to manipulate the beam and make the most of each shot.
This game is in active development. You can follow along with the blog or on itch.io.
Current Features
- Defend your colony from the waves of drones that attack at night
- Make the most of every shot by manipulating lasers with splitters and projectors
- Mine metal so you can expand your colony
- Build residences to control where your population lives
- Build walls to buy yourself a few turns before the enemies break through
- Build projectors to expand the area where you can place reflectors
- Build mines so you don’t need to mine by hand
- Randomly generated maps with mountains and lakes to keep things interesting game to game
- Classic roguelike features: turn-based, grid-based, permadeath, randomly generated maps
Planned Features
- Colonists who do more than just sit inside
- More resources to manage: energy, food, oil, refined metal
- Greater enemy variety
- Bosses
- Research
- Milestones (in-game achievements that let you recover morale)
Screenshots