Difference between revisions of "Soulash"

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== Features ==
== Features ==
* '''Handcrafted open world''' with villages, caves, keeps, ruins, hideouts, temples or big cities ready for you to pillage and conquer. The world is truly open, if you wish to try your hand at killing a dragon at level 1, you can certainly try.
* '''Open, consistent world''' built from 170 region maps seamlessly connected together.
* '''Destructible terrain''' that allows reshaping the world.
* '''Multiple races and professions''' to choose from during character creation.
* '''Over 100 animated abilities''' to be used in combat.
* '''Destructible terrain''', your actions change the world as you go through it.
* '''Dynamic weather system''' that can affect combat situations.
* '''Dynamic weather system''' that can affect combat situations.
* '''Random description generator''' that adds a little soul to your enemies (for you to steal).
* '''Random description generator''' that adds a little soul to your enemies (for you to steal).
* '''Loot system with randomized prefixes and suffixes''' that add extra properties. Every enemy can be created with better gear and all of them will drop what they use.
* '''Loot system with randomized prefixes and suffixes''' that add extra properties. Every enemy can be created with better gear and all of them will drop what they use.
* '''Survival mechanics''' based on requirements of food and water or blood, stamina regained with resting and fatigue regained with sleep.
* '''Survival mechanics''' based on the requirements of consuming food and water, blood or life essence depending on selected race.
* '''Multiple races and professions''' to choose from.
* '''Crafting mechanics''' with woodcutting, mining, salvaging, fishing, skinning, and butchering.
* '''Crafting''' with woodcutting, mining, salvaging, fishing, skinning, and butchering.
* '''Resource management''' during combat with stamina and fatigue.
* '''Modding support''' with JSON files for entities (enemies, items, map elements), maps, abilities, animations, and assets (including tileset support) allowing for the creation of new worlds.
* '''Modern GUI with buttons and tooltips''' for every available action.
* '''Modding support''' with in-game editors for creating new maps, entities and spawn groups (ability and animation editors coming in v0.4 major patch).




== State of development ==
== State of development ==
The game is developed by a single person part-time, so progress might not be quick, but it's consistent.
You can read about the progress in 2019 and plans for improving the game in 2020 [https://wizardsofthecode.itch.io/soulash/devlog/117041/soulash-development-in-2019 here]
You can read about the [https://wizardsofthecode.itch.io/soulash/devlog/81521/soulash-design-choices-and-its-future development roadmap here]
You can follow the current state of Soulash development at [https://twitter.com/ArturSmiarowski Twitter].
You can follow the current state of Soulash development at [https://twitter.com/ArturSmiarowski Twitter].



Revision as of 20:57, 31 December 2019

Soulash
Alpha Project
Developer Artur Śmiarowski
Theme Dark Fantasy
Influences D&D, Warhammer, American Gods
Released 03 May 2019 (demo)

21 June 2019 (alpha)

Updated 15 November 2019
Licensing Commercial
P. Language C++
Platforms Windows
Interface GUI, Keyboard, Mouse
Game Length Medium
Official site of Soulash


Soulash is a fantasy roguelike where you play as a forgotten god set on destroying the world. Free demo available at https://wizardsofthecode.itch.io/soulash

Description

You were once the god-king of the Dreamworld, but you were dethroned by a new pantheon of gods. Mortals have forgotten about you. Your powers diminished and eventually, you had to go into hiding. You spent centuries scheming your revenge. With an ancient artifact, you tore the veil between realms and invaded the mortal world, but at the cost of your physical body. No god has set foot here for eons, but you changed everything. Soon new gods will come and the world will burn. You have become the Harbinger of the End Times.


Features

  • Open, consistent world built from 170 region maps seamlessly connected together.
  • Multiple races and professions to choose from during character creation.
  • Over 100 animated abilities to be used in combat.
  • Destructible terrain, your actions change the world as you go through it.
  • Dynamic weather system that can affect combat situations.
  • Random description generator that adds a little soul to your enemies (for you to steal).
  • Loot system with randomized prefixes and suffixes that add extra properties. Every enemy can be created with better gear and all of them will drop what they use.
  • Survival mechanics based on the requirements of consuming food and water, blood or life essence depending on selected race.
  • Crafting mechanics with woodcutting, mining, salvaging, fishing, skinning, and butchering.
  • Resource management during combat with stamina and fatigue.
  • Modern GUI with buttons and tooltips for every available action.
  • Modding support with in-game editors for creating new maps, entities and spawn groups (ability and animation editors coming in v0.4 major patch).


State of development

You can read about the progress in 2019 and plans for improving the game in 2020 here You can follow the current state of Soulash development at Twitter.

Screenshots

SoulashAmazonCamp.png SoulashEquipmentScreen.png SoulashIngame-screen.png SoulashRevenge.gif SoulashGroundshatter.gif SoulashEnvironmentDestruction.gif