Difference between revisions of "Kosina Zoltan"

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* [[Rot Magus]] - An extended, browser-based remake of Ronny Wester's Magus, built with [[Rot.js]] and Phaser.
* [[Rot Magus]] - An extended, browser-based remake of Ronny Wester's Magus, built with [[Rot.js]] and Phaser.
* [[SpectRL]] - 6D roguelike experiment, itch.io 7-day Text Only Jam entry, built with [[Rot.js]].
* [[SpectRL]] - 6D roguelike experiment, itch.io 7-day Text Only Jam entry, built with [[Rot.js]].
== Current work ==
* A new infinite map generator algorithm for Rot Magus that is a composite of a large-scale, OpenSimplex2 noise-based, zeta-tessellated, Kruskal maze of roads, a dungeon generator for each cell of the maze, and a low-scale OpenSimplex2 noise-based height map to fill the empty parts of the cell with mountain ranges and vegetation.
* Multiple character control.


== Sites ==
== Sites ==

Revision as of 21:00, 24 February 2020

Kosina Zoltan
Alias RandomG, kosinaz
Projects Rot Magus
Games Rot Magus, SpectRL
Nationality Hungarian
P. Languages JavaScript
Official site of Kosina Zoltan


About

Father, husband, solution analyst, hobby game developer from Hungary.

Roguelikes

  • Rot Magus - An extended, browser-based remake of Ronny Wester's Magus, built with Rot.js and Phaser.
  • SpectRL - 6D roguelike experiment, itch.io 7-day Text Only Jam entry, built with Rot.js.

Current work

  • A new infinite map generator algorithm for Rot Magus that is a composite of a large-scale, OpenSimplex2 noise-based, zeta-tessellated, Kruskal maze of roads, a dungeon generator for each cell of the maze, and a low-scale OpenSimplex2 noise-based height map to fill the empty parts of the cell with mountain ranges and vegetation.
  • Multiple character control.

Sites