Difference between revisions of "Featured roguelike"

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= Featured Roguelike: [[Heroworld Online]]=
= Featured Roguelike: [[RiftWizard]]=
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Heroworld is a sandbox RPG built on the Crossfire engine.
Rift Wizard is a turn-based roguelike which focuses on spell-based combat and character building.
 
It currently features:
 
A heavy focus on world and item permanence,
 
Dynamic, near limitless crafting,
 
An expanded construction mechanic with an enormous field dedicated to free construction,
 
TWO well developed systems of construction, each with huge strengths!
 
Tons of new far reaching quests,
 
Reworked arena and guilds,
 
Even more happening every day!
(full feature list here: https://github.com/TitusCF/HeroWorld/blob/master/README.md )
 
JXClient Download here:
 
https://sourceforge.net/projects/crossfire/files/jxclient/jxclient.jar/download
 
The Heroworld server is alpha.heroworldcf.com, find it on the metaserver once you've started your client,
 
See you there!
 
Crossfire's homepage:
 
http://crossfire.real-time.com/
 
Crossfire on Roguebasin:
 
http://www.roguebasin.com/index.php?title=Crossfire


JOIN US ON DISCORD:
Combat in Rift Wizard is tactical and puzzle-like, with fixed damage numbers and no fog of war.


https://discord.gg/CCQqbqu
Upon completing a level, the player has a choice of 2-4 rifts, all leading to different procedurally generated levels.  Levels vary both in the loot they contain, and in the enemies that inhabit them.  Matching your next rift to your build- and vice versa- can be the difference between victory and defeat.


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Players gain skillpoints from completing levels- of which each run contains only 25.  Thus players must be quite careful with their character builds, balancing their near term needs with long term goals, while also  balancing versatility with synergy.


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Revision as of 12:11, 12 May 2021


Featured Roguelike: RiftWizard

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Rift Wizard is a turn-based roguelike which focuses on spell-based combat and character building.

Combat in Rift Wizard is tactical and puzzle-like, with fixed damage numbers and no fog of war.

Upon completing a level, the player has a choice of 2-4 rifts, all leading to different procedurally generated levels. Levels vary both in the loot they contain, and in the enemies that inhabit them. Matching your next rift to your build- and vice versa- can be the difference between victory and defeat.

Players gain skillpoints from completing levels- of which each run contains only 25. Thus players must be quite careful with their character builds, balancing their near term needs with long term goals, while also balancing versatility with synergy.