Difference between revisions of "Terminal Assassin"
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I hope people will like this project and might want to contribute. | I hope people will like this project and might want to contribute. | ||
Join [https://discord.gg/4gCXFQpKNy the Discord Server] if you are interested. | |||
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Revision as of 01:15, 16 January 2023
Terminal Assassin | |
---|---|
Beta Project | |
Developer | Memmaker |
Theme | Modern |
Influences | Hitman series |
Released | 2023 Jan 5 |
Updated | 2023 Jan 5 (Beta) |
Licensing | Freeware |
P. Language | Go |
Platforms | Linux, BSD, Windows, Mac |
Interface | ASCII, Keyboard |
Game Length | ~ half an hour |
Official site of Terminal Assassin |
The goal of this project is to build a community driven assassination sandbox game.
Instead of random level generation, this game focuses on user created content and thus comes with a full featured map/mission editor.
NOTE: The current beta release does only contain one pre-built demo mission. However, it is possible to use the mission editor to create some playable maps right now.
Core Design
- Real-time assassination sandbox gameplay
- Map / Mission editor
- Will track your kills over your career
Feature completion status
- Movement [DONE]
- Item interactions (Pickup, Drop, Prev/Next, Choose from Menu, Use) [DONE]
- Enemy alert states and schedules [DONE]
- Doors & Windows can be opened, closed and windows can be broken [DONE]
- Picking Locks [DONE]
- Create distractions [DONE]
- Melee Kills & Take downs [DONE]
- Send to Sleep [DONE]
- Thrown Weapons [DONE]
- Ranged Weapons [DONE]
- Environmental Kills
- Hide in:
- Closets [DONE]
- Bushes
- the masses
- Leaning around corners [DONE]
- Dragging & Hiding Bodies [WIP]
- Explosives [WIP]
- Poison (Emetic & Lethal) [DONE]
- Disguises [WIP]
- Sniping [DONE]
- Private Areas [PLANNED]
- Bodyguards [PLANNED]
- System based interactions (eg. water+electricity) [WIP]
- Story missions / NPC Interactions [PLANNED]
- Cameras [PLANNED]
- Dragging corpses leaves a blood trail [DONE]
- You can use a piece of cloth to wipe away blood, oil and water [DONE]
Input
Action | Keys |
---|---|
Movement | w,a,s,d |
Interact with tile below | r |
Interact in cardinal directions | i,j,k,l |
Peek in cardinal directions | t,f,g,h |
Pick up item | e |
Equip next inventory Item | q |
Set body part aiming | Tab |
Begin aiming | Space |
Fire after aiming | Mouse Left Click |
Drop item | x |
Put item away | c |
Open inventory | i |
Gamepad
Directed interactions
You can interact with objects in five directions: The four cardinal directions around you (N,E,S,W) and the objects on the tile you are standing on.
There is a dedicated button for triggering context actions in each of these directions.
The status line will show you which directional button will equate to which action at any time.
Sneaking context actions
Some actions are performed implicitly through the act of sneaking.
Sneaking is achieved by just go very slow between tiles.
In addition to being more stealthy when moving, sneaking can also be used to perform the following actions:
- Equip a cleaning rag and sneak over a blood splatter to wipe it away.
- Sneak over a body to drag it to a better place.
There is a dedicated sneaking button, enabling you to easily slow down your movement while pressed.
Mission Editor
Action | Keys |
---|---|
Switch to Map mode | F1 |
Switch to Item mode | F2 |
Switch to Actor mode | F3 |
Switch to Task mode | F4 |
Switch to Zone mode | F5 |
Test gameplay | F9 |
Save map | F11 |
Load map | F12, l |
Action | Keys |
---|---|
Open Tile Menu | Space |
Place tile | Mouse Left Click |
Action | Keys |
---|---|
Open Item Menu | Space |
Place item | Mouse Left Click |
Action | Keys |
---|---|
Add actor | a |
Toggle selected actor type | t |
Delete selected actor | Backspace |
Action | Keys |
---|---|
Add task | a |
Delete selected task | Backspace |
Community involvement
I hope people will like this project and might want to contribute.
Join the Discord Server if you are interested.