Difference between revisions of "Piki Rogue"

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Line 4: Line 4:
|status = In development
|status = In development
|released = January 5, 2025 (0.1.0)  
|released = January 5, 2025 (0.1.0)  
|updated = January 6, 2025 (0.1.1)  
|updated = January 9, 2025 (0.1.2)  
|language = [[Java]]
|language = [[Java]]
|platforms = any with a JRE
|platforms = any with a JRE
Line 13: Line 13:
|interface = [[AsciiPanel]]
|interface = [[AsciiPanel]]
}}
}}
[[File:Demo.png|thumb]]


A turn-based classic roguelike (full keyboard and ASCII graphics)
A turn-based classic roguelike (full keyboard and ASCII graphics)
Line 22: Line 24:


This game uses [[AsciiPanel]] for the primary display.
This game uses [[AsciiPanel]] for the primary display.
==Features==
* Procedurally generated worlds
* Permadeath
* Turn-based
* ASCII graphic
* Top-down perspective
* Item identification
* Hack & Slash
* Different environment
* Variety of weapons
* Dig or cutting ability

Latest revision as of 17:55, 9 January 2025

Piki Rogue
Developer TwigWallder
Theme Dark Fantasy
Influences Slaves to Armok II: Dwarf Fortress, RiftWizard
Status In development
Released January 5, 2025 (0.1.0)
Updated January 9, 2025 (0.1.2)
Licensing Commercial
P. Language Java
Platforms any with a JRE
Interface AsciiPanel
Game Length half-hour
Official site of Piki Rogue


Demo.png

A turn-based classic roguelike (full keyboard and ASCII graphics)

Explore, dig, and fight your way through perilous challenges.

Your main goal is to kill Solomar, take the game boy color and escape from the abyss.


This game uses AsciiPanel for the primary display.

Features

  • Procedurally generated worlds
  • Permadeath
  • Turn-based
  • ASCII graphic
  • Top-down perspective
  • Item identification
  • Hack & Slash
  • Different environment
  • Variety of weapons
  • Dig or cutting ability