Geminum Orbis
Geminum Orbis | |
---|---|
Alpha Project | |
Developer | Kevin Wells |
Theme | Fantasy, with a hint of modern day |
Influences | Nethack |
Released | TBD |
Updated | As much as my time permits(just via SVN right now) |
Licensing | Nothing right now, I might address that later |
P. Language | C++ |
Platforms | Windows |
Interface | ASCII, Keyboard |
Game Length | Undetermined(planned to be quite long) |
Official site of Geminum Orbis |
Geminum Orbis is a roguelike game in the early stages of development. I would not recommend trying to actually play it right now(although there is a nifty character generator already working). Work will be continuing heavily over this Christmas season, with a new alpha release hoped for before my next semester of university begins.
Features
-Not only myriad possible endings(which you determine as you play), but also myriad beginnings. The story is different every time, as is the world. -Travel between two worlds, Earth and Sildora. Explore your house(and later, your hometown), and then enter(or re-enter) the dungeon on Sildora. -An in-depth story based in an ever-growing fictional universe. -The ability to have a very meaningful impact on the world around you. -A family tree, complete with siblings, a spouse, etc.(the player's family is generated randomly upon beginning a new game, so YMMV) -The chance to decide what kind of person you are going to be. Make a great many decisions throughout your life, determining the fate of your family, friends, the world, and yourself. -Rich NPC interactions, and the ability to form lasting relationships with NPCs. -Monsters and foes that are born in the game world and whose races are subject to natural selection. -Much, much more!