DoomRL
Revision as of 19:40, 2 May 2007 by Kisielewicz (talk | contribs)
Doom, the Roguelike | |
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Stable game | |
Developer | Kornel Kisielewicz |
Theme | Gore |
Influences | Doom |
Released | 2003 ({{{relver}}}) |
Updated | 2007 ({{{updver}}}) |
Licensing | Closed Source, freeware |
P. Language | FreePascal |
Platforms | Windows, Linux, FreeBSD |
Interface | ASCII, Keyboard |
Game Length | Short |
Official site of Doom, the Roguelike |
DoomRL is a coffeebreak roguelike
Abstract
A relatively "light" roguelike, written by Kornel Kisielewicz in FreePascal, based on the world of Doom created by id software. An example of a Gore-themed game.
Description
DoomRL follows the relatively new idea of a Coffeebreak roguelike - it is intended to be simple, fast and furious. Something that you can play from time to time without much need to concentrate.
There are several simplifications:
- there is only one "dungeon" of 25 floors (although "secret levels" add to this)
- inventory size is limited to 19 slots
- there are only four equipment slots: two weapon slots, armor, and boots
- there can be only one item per level square
- All levels are the size of one screen
- Few character traits -- all attributes depend on selection of special traits from a limited group
Features
DoomRL version 0.9.8 introduced something novel into the roguelike genre - full modern sound support (using features like stereo and distance effects) and music - both taken from the original Doom by ID Software. Other features worth noting:
- simple interface
- balanced traits
- fast-paced gameplay
- several special levels
- 25 levels including a final showdown with the Cyberdemon and two hidden bosses
- several difficulty levels
- several challenge modes
- progress tracking, rating your ability as a player over multiple game sessions
- a secret ending
Screenshot