DoomRL

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Revision as of 13:16, 27 September 2005 by Kisielewicz (talk | contribs) (Added Gameinfo table)
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Doom, the Roguelike
Developer Kornel Kisielewicz
Theme {{{theme}}}
Influences {{{influences}}}
Status Stable (v.0.9.8)
Released 2003
Updated 2005
Licensing Closed Source, freeware
P. Language FreePascal
Platforms Windows, DOS
Interface ASCII, Keyboard
Game Length {{{length}}}
Official site of Doom, the Roguelike


Abstract

A relatively "light" roguelike, written by Kornel Kisielewicz in FreePascal, based on the world of Doom created by iD software. An example of a Gore-themed game.

Description

DoomRL follows the relatively new idea of a Coffeebreak roguelike - it is intended to be simple, fast and furious. Something that you can play from time to time without much need to concentrate.

There are several simplifications:

  • there is only one "dungeon"
  • inventory size is limited to 20 slots
  • there are only three equipment slots
  • there can be only one item per level quare
  • the levels are all screen-sized

Features

DoomRL version 0.9.8 introduced something novel into the roguelike genre - full modern sound support (using features like stereo and distance effects) and music - both taken from the original Doom by ID Software. Other features worth noting:

  • simple interface
  • balanced traits
  • balanced and fast-paced gameplay
  • several special levels
  • 20 levels including a final showdown with the Cyberdemon
  • a secret ending

Screenshot

The screenshot is quite old and outdated.

doomshot.jpg

Links