Geminum Orbis
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Geminum Orbis | |
---|---|
Alpha Project | |
Developer | Kevin Wells |
Theme | Fantasy, with a hint of modern day |
Influences | Nethack |
Released | 2006 |
Updated | Nov 26, 2006 (0.02) |
Licensing | Nothing right now, I might address that later |
P. Language | C++ |
Platforms | Windows |
Interface | ASCII, Keyboard |
Game Length | Undetermined(planned to be quite long) |
Official site of Geminum Orbis |
Geminum Orbis is a roguelike game in the early stages of development. I would not recommend trying to actually play it right now(although there is a nifty character generator already working). Work will be continuing heavily over this Christmas season, with a new alpha release hoped for before my next semester of university begins.
Features
- Not only myriad possible endings(which you determine as you play), but also myriad beginnings. The story is different every time, as is the world.
- Travel between two worlds, Earth and Sildora. Explore your house(and later, your hometown), and then enter(or re-enter) the dungeon on Sildora.
- An in-depth story based in an ever-growing fictional universe.
- The ability to have a very meaningful impact on the world around you.
- A family tree, complete with siblings, a spouse, etc.(the player's family is generated randomly upon beginning a new game, so YMMV)
- The chance to decide what kind of person you are going to be. Make a great many decisions throughout your life, determining the fate of your family, friends, the world, and yourself.
- Rich NPC interactions, and the ability to form lasting relationships with NPCs.
- Monsters and foes that are born in the game world and whose races are subject to natural selection.
- Much, much more!