Things which are hard to code
Revision as of 16:22, 16 September 2006 by Kisielewicz (talk | contribs)
Compilation by Kornel Kisielewicz of the thead on rgrd
Things which are harder to code than one might initially think
Antonie
- Invisibility
- Polymorph-self
- Charm monster
- Stacking objects
- Friendly NPCs in the dungeon
The Sheep
- Selling items
- Timed events
- Animation
- Persistent levels
- Monsters moving between levels
- Monsters with FOV
- Pets
- Random artifacts
- Random monster races
- Doors with keys
- Throwing items
- Monster inventory
- Running
Kornel Kisielewicz
- Random Quests
- Random Plot
- Random Overworld
- Adding content
- Balancing
- Polishing
stu
- Balance
- Sense of time
- Food
- Q&A, Testing, Documenting, Planning
konjin
- Stealth
= Ray Dillinger
- Rope
Ancient
- inter-monster fights