Reflector: Laser Defense
Revision as of 18:46, 23 November 2019 by Mscottmoore (talk | contribs) (Initial creation of Reflector: Laser Defense page)
Reflector: Laser Defense | |
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Alpha Project | |
Developer | Michael Moore (mscottmoore) |
Theme | Science Fiction |
Influences | Hopelite, Vicious Orcs, Dwarf Fortress, Kingdoms and Castles, Surviving Mars |
Released | November 22, 2019 |
Updated | November 22, 2019 |
Licensing | Open Source (MIT License) |
P. Language | JavaScript (TypeScript, React) |
Platforms | Browser |
Interface | Tiles, Keyboard |
Game Length | ~30 minutes |
[{{{site}}} Official site of Reflector: Laser Defense] |
A roguelike base-builder hybrid where you control a single character in charge of managing and defending a colony on a hostile planet.
Description
In Reflector: Laser Defense, you need to grow and defend a colony against waves of enemies. You have no allies or army, just a laser gun. You place reflectors and splitters to manipulate the beam and make the most of each shot.
Current Features
- Defend your colony from the waves of drones that attack at night
- Make the most of every shot by manipulating lasers with splitters and projectors
- Mine metal so you can expand your colony
- Build residences to control where your population lives
- Build walls to buy yourself a few turns before the enemies break through
- Build projectors to expand the area where you can place reflectors
- Build mines so you don’t need to mine by hand
- Randomly generated maps with mountains and lakes to keep things interesting game to game
- Classic roguelike features: turn-based, grid-based, permadeath, randomly generated maps
Planned Features
- Colonists who do more than just sit inside
- More resources to manage: energy, food, oil, refined metal
- Greater enemy variety
- Bosses
- Research
- Milestones (in-game achievements that let you recover morale)