Overworld

From RogueBasin
Revision as of 06:13, 30 August 2024 by Rasteroid (talk | contribs) (Posting the latest release of Overworld.)
Jump to navigation Jump to search
Overworld
Stable game
Developer Erik Walle
Theme Classic Fantasy
Influences Nethack, Final Fantasy
Released May 31, 2022 (1.0)
Updated August 29, 2024 (2.2)
Licensing Free-to-play
P. Language JavaScript
Platforms Android, Web
Interface Touch screen
Game Length Tiny
Official site of Overworld


Main Features

  • Berlin-compliant in 10 minutes - Built for speedy mobile play, Overworld compacts complex game elements into bite-sized execution.
  • Easy to learn, hard to master - 35 heroes with 5 difficulty levels. Full tutorial compliments story mode to welcome new players.
  • Beautiful minimalist 8-bit - All strategic options are visible on one screen. No keyboard required, single-tap inputs.
  • Snappy dialogue - Text is short and funny, translating well to other languages. Items, monsters, and heroes are instantly recognizable.
  • On the go - Designed for one-handed touch phone use, Overworld delivers a full roguelike experience many times over in one journey.

Description

A mini adventure game easy to play on any device! Explore rich tactical play in 10 minute sessions. Play as one of 35 fantasy heroes, each with unique abilities and style. Overworld is a traditional roguelike designed for accessibility and fun.

Story

Evil magic from the Underworld is affecting the animals above. Many have begun attacking humans! A hero is needed to go to the Underworld, but first they must pass the gatekeeper, a guardian who demands quests of our hero.

Gameplay

  • Players explore the Overworld, fighting animals and finding powerful items.
  • The goal is to complete three quests and pass the gatekeeper, or die trying.
  • Each turn, the player can move in one of the 8 cardinal directions. They can also rest, and drop, pick up, or use items.
  • Only 1 of each type of item (weapon, armor, tool, scroll, action) can be held at once.
  • Every action causes the level meter to fill. If the user does not win in a certain amount of time, they are attacked by more and more creatures and finally a blue god.
  • High scores are achieved by interacting with a volume and variety of beasts and items, and by exploring as much as possible before passing the gatekeeper.

Resources

Screenshots

Overworld paladin.png Overworld sorceress.png

Overworld monk.png Overworld werewolf.png