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- |interface = mouse, touchscreen, keyboard * Optimized for touchscreen1 KB (177 words) - 09:24, 14 September 2011
- |interface = Touchscreen609 bytes (79 words) - 18:20, 27 May 2012
- Players on iOS almost exclusively use the touchscreen only with no external keyboard. Therefore it is good to make them playable734 bytes (114 words) - 20:58, 9 January 2016
- |interface = mouse, touchscreen652 bytes (78 words) - 13:49, 22 June 2011
- * Intuitive, touchscreen-friendly UI900 bytes (110 words) - 13:31, 29 November 2016
- ..., on various touch-based platforms, until setting down on the iPhone. The touchscreen provides a near-perfect analog for general dungeon crawler controls, and th1 KB (150 words) - 16:40, 29 November 2016
- |interface = [[Graphical tiles]], [[ASCII]], Touchscreen2 KB (277 words) - 11:48, 20 March 2013
- * Touchscreen support.1 KB (183 words) - 12:53, 7 May 2010
- |interface = Keyboard, Touchscreen, D-pad2 KB (263 words) - 17:31, 14 April 2024
- ...also planned for later versions an Android version taking advantage of the touchscreen.3 KB (381 words) - 08:57, 2 August 2013
- |interface = Touchscreen, Tiles2 KB (333 words) - 13:07, 3 March 2014
- ...ing a keyboard and/or mouse, or by interacting with the text directly on a touchscreen device.3 KB (417 words) - 14:36, 2 December 2014
- * Any Nokia phone running on S40 or higher (altough there is no touchscreen support)3 KB (558 words) - 17:06, 14 November 2009
- |interface = [[Touchscreen]], [[Keyboard]], [[Mouse]], [[Controller]]6 KB (923 words) - 16:51, 29 November 2016
- ...messages, while rendering the game map to the lower display, and using the touchscreen and joypad for movement, menu item selection, and so forth. Meanwhile, the14 KB (2,211 words) - 15:13, 27 July 2022