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  • For a list of games by Theme, see [[List of Roguelikes by Theme]]. * [[Space exploration]] and commercial exploitation
    7 KB (1,006 words) - 11:04, 9 July 2023
  • |developer = DXF Games |licensing = [[Commercial]]
    25 KB (4,394 words) - 14:34, 17 January 2022
  • ...er 2014 -- [[Possession]] 1.2 (Graphical Version) [http://weirdfellows.com/games/possession/ released] * 01 September 2014 - [[Hunger Games]] 3.0 [http://www.astrolog.org/labyrnth/daedalus/hunger.htm released]
    33 KB (3,966 words) - 04:03, 25 February 2015
  • |developer = DXF Games |licensing = [[Commercial]]
    21 KB (3,523 words) - 18:11, 22 September 2022
  • # [[ADOM]] - got me started on RLs in the first place, but the games take too long before the character dies ...t more, and my computer screen was screwed so I could only play monochrome games by tilting the plug so only blue was seen.
    48 KB (8,446 words) - 10:23, 14 July 2014
  • == The Nature of Roguelike Games == ...extent or another). Many speculate that the continuing popularity of these games is due to their replayability “ the combination of randomness and a need
    71 KB (11,706 words) - 15:26, 24 November 2022
  • ...text-based games of its time was how it handled the output. Most adventure games described the environment (e.g. "You are in a small room, with a passage ou This is a topic that has caused vehement debates in the [[rgrd|rec.games.roguelike.development]] newsgroup. I will just explain it as simply as poss
    84 KB (14,660 words) - 05:51, 22 June 2021

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