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  • background in game design, and I've even done quite a bit of game coding (game modifications for Microsoft's Dungeon Siege game engine -
    6 KB (942 words) - 11:34, 22 March 2009
  • Rogue Sector is an entry in the [[7DRL Challenge 2015]]. {{game-7drl| name = Rogue Sector
    3 KB (524 words) - 21:11, 27 September 2018
  • {{game-7drl| name = Anti-Deratization |released = Mar 16, 2014 for 7DRL Challenge
    4 KB (619 words) - 22:38, 18 March 2014
  • {{game-7drl ...ped as a project for the [http://itch.io/jam/7drl-challenge-2018 2018 7DRL challenge], based on the source of a much bigger project. For more information and de
    3 KB (380 words) - 19:03, 23 November 2019
  • {{game-7drl| name = IfRL IfRL is an out of challenge [[7DRL|7-day roguelike]]. Version 0.1a was completed within the 7-day windo
    1 KB (193 words) - 21:50, 6 February 2010
  • {{game-stable| name = Haque ...oved pet at your side. Encounter dangerous foes, make some new allies, and challenge the reigning bosses. Ignore the mounting sense of dread. That's normal.
    2 KB (252 words) - 03:28, 2 January 2024
  • {{coffeebreak}}{{game-stable|name = Ananias It was initially [[Slash]]'s entry for the 2014 7DRL Challenge, but it has seen a lot of development since then.
    3 KB (421 words) - 00:19, 9 November 2023
  • {{game-beta | name = Wayward ...s with items or objects in the world. You are free to play and explore the game in any fashion you wish.
    4 KB (557 words) - 05:19, 18 May 2023
  • ...y Roguelike Challenge]] invited developers to produce a complete roguelike game in seven short days. It was held 7th to 15th March 2015. * [http://7drl.org 7drl.org] — A community blog for the 7DRL Challenge, with many screenshots and posts of the games involved.
    6 KB (878 words) - 21:23, 11 March 2019
  • {{game-stable|name = CastlevaniaRL ...s for both offense and support and gains power as they advance through the game.
    5 KB (752 words) - 03:47, 23 April 2024
  • ...y Roguelike Challenge]] invited developers to produce a complete roguelike game in seven short days. It was be held 5th to 13th March 2016, with players ch * [http://7drl.org 7drl.org] — A community blog for the 7DRL Challenge, with many screenshots and posts of the games involved.
    5 KB (782 words) - 05:34, 16 April 2017
  • ...y Roguelike Challenge]] invites developers to produce a complete roguelike game in seven short days. It was held 8th to 16th March. 132 challengers were su * [http://7drl.org 7drl.org] — A community blog for the 7DRL Challenge, with many screenshots and posts of the games involved.
    6 KB (906 words) - 21:24, 11 March 2019
  • {{game-stable|name = SpelunkyRL SpelunkyRL was initially an entry for the 2022 7DRL Challenge. It saw some development afterward and may see some updates in the future b
    2 KB (237 words) - 13:44, 16 March 2024
  • == First 4DRL Challenge, October 2010 == Make a (or mod, or finish a previously abandoned) roguelike game in 4 days!
    4 KB (588 words) - 22:08, 14 March 2011
  • The 2011 [[Seven Day Roguelike Challenge]] was the 7th 7DRL challenge and took place on the week of March 5th to March 13th of 2011. ...l.org 7DRLC community blog], which received 951 views at the height of the challenge on March 12th.
    10 KB (1,578 words) - 19:44, 25 November 2023
  • The 2010 [[Seven Day Roguelike Challenge]] ran the week of March 6th to March 14th. * [http://www.roguetemple.com/2010-7drl-challenge-results/ Results with links on Temple of the Roguelike]
    5 KB (691 words) - 09:19, 16 April 2011
  • * [[7DRL Challenge 2024]] The term "roguelike" is still growing in popularity to describe any game with procedural content generation, or punishing difficulty. RogueBasin is
    5 KB (806 words) - 03:34, 16 March 2024
  • {{game-stable| name = Doom, the Roguelike * several challenge modes
    4 KB (521 words) - 04:58, 25 June 2022
  • {{game-talkie| name = Guardian Angel ...the way he wants it and achieve the game goal in many different ways; the game will be more centered around exploration than combat, and is intended to ha
    5 KB (832 words) - 16:14, 16 August 2023
  • ...lves on not using any tactics they regard as exploiting misfeatures of the game. ...they come upon conditions which are satisfying. Such actions can slow the game down considerably if the levels are generated on the fly.
    7 KB (1,180 words) - 04:40, 20 September 2016

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