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  • |theme = [[Fantasy]] [[Category:Open ended roguelikes]]
    2 KB (359 words) - 08:36, 31 December 2017
  • |theme = [[Fantasy]], [[List of roguelikes by theme#Crafting|Crafting]]
    3 KB (410 words) - 02:33, 30 May 2017
  • |theme = [[List of roguelikes by theme#Fantasy|Fantasy]]
    3 KB (426 words) - 09:13, 15 January 2024
  • |theme = [[List of roguelikes by theme#Fantasy|Fantasy]]
    3 KB (409 words) - 14:32, 3 May 2023
  • |theme = [[Fantasy]] ...hed in 1980, is the game that established the genre and inspired all other Roguelikes.
    5 KB (630 words) - 13:31, 20 February 2023
  • |theme = [[Fantasy]], Stealth, Reverse role ...lay with frequent deaths to make it addictive and fun. Unlike many others roguelikes there are no hit points and few stats - light will instantly kill the grue,
    3 KB (407 words) - 00:14, 17 March 2014
  • |theme = High Fantasy Saege is a unique game that, while influenced by popular roguelikes such as Angband and ADOM, strives to break free of the typical dive-100-lev
    3 KB (425 words) - 19:35, 25 March 2012
  • |theme = [[Story Based]] [[Fantasy]] [[Hack & Slash]] [[Category:Open ended roguelikes]]
    3 KB (415 words) - 15:22, 23 November 2016
  • |theme = [[List of roguelikes by theme#Fantasy|Fantasy]], ...evels of random dungeons underneath. This game is different from standard roguelikes mainly in how it approaches skills, magic, combat, and quests. The homepag
    8 KB (1,337 words) - 04:32, 6 March 2014
  • |theme = [[List of roguelikes by theme#Fantasy|Fantasy]]
    4 KB (672 words) - 04:01, 3 March 2014
  • |theme = Fantasy ...the 'absolutely no back-story/you're just in some dungeon' aspect of some Roguelikes. I want Exalt to immerse the player in the world, like a console RPG, but p
    3 KB (454 words) - 12:23, 28 April 2017
  • |theme = [[List of roguelikes by theme#Fantasy|Fantasy]]
    4 KB (674 words) - 14:15, 6 October 2017
  • ...message by David Damerell brings up some interesting points regarding epic fantasy, and the reasoning behind the DnD power curve: guys in Yoshikawa's novelisation, and that's not even epic fantasy;
    4 KB (696 words) - 16:45, 25 October 2010
  • For a list of games by Theme, see [[List of Roguelikes by Theme]]. = Fantasy =
    7 KB (1,006 words) - 11:04, 9 July 2023
  • |theme = Fantasy [[category:Coffeebreak roguelikes]]
    2 KB (263 words) - 21:53, 24 January 2024
  • |theme = [[Fantasy]] [[Java#Java Roguelikes|Java Roguelikes]]
    4 KB (621 words) - 14:56, 8 June 2019
  • |theme = Fantasy |influences = roguelikes in general
    3 KB (417 words) - 14:36, 2 December 2014
  • |theme = Modern Fantasy, Afterlife, Angels vs Demons Health regeneration is critical resource in most roguelikes. Collateral Souls uses progression to gate health regeneration, providing l
    3 KB (398 words) - 02:17, 19 May 2017
  • |theme = [[List of roguelikes by theme#Fantasy|Fantasy]]
    4 KB (546 words) - 13:43, 23 December 2017
  • |theme = Medieval Fantasy ...anced. Its hard from the beginning to the end. In most of games like this (roguelikes), experienced players can become so powerful than the monsters (in mid-late
    3 KB (545 words) - 21:23, 27 March 2016

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