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  • |licensing = Commercial ...evik and Schaefer had in mind a graphic version of the "old [[Unix]]-based games". Eight months into development, the decision was made to make the game [[r
    4 KB (622 words) - 07:10, 14 October 2014
  • |licensing = Commercial [[Category:Commercial games]]
    2 KB (292 words) - 13:12, 29 November 2016
  • |licensing = Commercial The free [http://www.kongregate.com/games/idoyehi/cardinal-quest Cardinal Quest Classic] is available on Kongregate,
    2 KB (329 words) - 13:07, 29 November 2016
  • |licensing = [[Commercial]] [[Category:Commercial games]]
    2 KB (310 words) - 16:43, 29 November 2016
  • [[Category:Commercial games]]
    1 KB (178 words) - 14:26, 7 February 2015
  • |licensing = Commercial ...p purchases to unlock classes and perks faster, [http://www.kongregate.com/games/randomnine/cardinal-quest-2 on Kongregate.com] (as a Flash game) and [https
    2 KB (248 words) - 01:09, 2 February 2022
  • [[Category:Commercial games]]
    1 KB (130 words) - 14:05, 26 September 2023
  • |licensing = [[Commercial]] + An innovative talent system that borrows concepts of TCG's (Trading Card Games)!
    3 KB (489 words) - 15:26, 12 March 2019
  • [[Category:Open ended roguelikes]] [[Category:Commercial games]]
    1 KB (193 words) - 13:02, 29 November 2016
  • ChaosForge is an independent games developer based in Wrocław, Poland. It was founded by [[Kornel Kisielewicz ...p-culture inspired roguelikes, before launching his own studio to create a commercial roguelike that would appeal to a new generation.
    1 KB (188 words) - 15:22, 8 November 2021
  • |licensing = [[Closed source]], [[Commercial]] * Custom Games so you can play the game exactly the way you want to.
    4 KB (573 words) - 00:29, 16 March 2019
  • [[Category:Commercial games]][[Category:handheld roguelikes]]
    2 KB (284 words) - 11:15, 26 March 2009
  • |licensing = [[Commercial]] # The puzzles feel like the sorts that the old Zelda games used to use. That same satisfaction from that is here overall.
    4 KB (680 words) - 09:19, 22 February 2017
  • |licensing = [[Commercial]] A fantasy themed commercial RogueLike, but in realtime, where you need to descend 12 levels to get your
    3 KB (508 words) - 18:38, 8 August 2020
  • |developer = [[Swinfjord-Games]] |licensing = [[Commercial]]
    2 KB (246 words) - 23:05, 22 December 2016
  • ...similar to each other, as are the Explorers games. Pokemon Mystery Dungeon games do not feature permadeath, but instead cripple a player by removing almost These are commercial graphical games without keyboard input, and have plots, but otherwise are roguelike. Most
    4 KB (684 words) - 05:38, 5 January 2010
  • | licensing = [[Commercial]] ...s, resource/inventory management, and more. As such, Wayward is similar to games like [[UnReal World]], [[CataclysmDDA|Cataclysm: Dark Days Ahead]], or [[Dw
    4 KB (557 words) - 05:19, 18 May 2023
  • |licensing = Free for non-commercial use Witherwyn is the spiritual descendant of such great games as [http://en.wikipedia.org/wiki/Castle_of_the_Winds Castle of the Winds] a
    1 KB (176 words) - 15:58, 15 January 2010
  • |licensing = [[LGPL]], [[Commercial]] ...you can turn permadeath on or off (but you NEVER keep progression between games), item identification can be enabled or disabled, and the hunger clock is c
    2 KB (297 words) - 13:08, 26 April 2019
  • ...aps, levels, and dungeons, and wins the game the same way each time. Many commercial RPGs take this approach. There is very little replay value, but that is co ...s on the subject of creating interesting plots and quests for tabletop rpg games.
    2 KB (370 words) - 19:36, 23 September 2020

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