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  • ...PDATE: I played some Super Crate Box. It reminded me why I favor roguelike games. It also made me feel like I could use some anger management. Still, fun ga ...ut a corrupted file on the download page. I'm also trying to get a genuine roguelike -- ASCII, abundant complexity, the whole works -- up and running. At least
    3 KB (585 words) - 17:27, 14 August 2012
  • The Hardest Dungeon is a roguelike-like action role playing game that is very focused on team management and s Most of the standard roguelike features apply, except there is team level on top of the hero based profici
    4 KB (574 words) - 10:56, 4 December 2018
  • Tetraworld is a Roguelike game set in a world where space has 4 dimensions instead of the usual 2 or [[Category:Roguelike games]]
    3 KB (452 words) - 02:06, 12 February 2021
  • |developer = Deen Games '''Ali the Android''' is a sci-fi roguelike/metroidvania that focuses on combat, unlocking new weapons, and collecting
    2 KB (220 words) - 01:46, 18 December 2019
  • ...ard to define and mostly unique to roguelikes, or as an interpretation of "roguelike" that is different from the usual ones, but surprisingly accurate. A literal roguelike is a game that ''literally plays like Rogue'', in terms of ''interface'', t
    13 KB (2,079 words) - 23:29, 17 November 2023
  • There are four things we look for in the games we play. Every which the players can operate using their characters as proxies. Many games
    3 KB (556 words) - 12:12, 25 October 2010
  • ...Programming in Interactive Fiction] Introduction to rule-based systems in games. ...lopment] ([https://web.archive.org/web/20150214122242/http://www.incursion-roguelike.org/TechPaper%20(Web%20Version).htm archived version]) Tech paper describin
    3 KB (451 words) - 18:39, 23 September 2020
  • == Third dimension in an ASCII-based roguelike == should a roguelike map be only 2D? Of course this article considers only the
    7 KB (1,237 words) - 14:28, 16 April 2017
  • ...rly known as '''Untitled''') is a classical, fantasy-themed, plot-oriented roguelike based on 32×32 graphical tiles (ASCII mode also implemented). ...ndow) with flexibility and complexity known from the most famous roguelike games
    3 KB (485 words) - 19:47, 12 February 2019
  • A '''handheld roguelike''' is a [[roguelike]] game for a small electronic device such as a cellphone, a video game syst Even a system capable of running Windows or Linux does not guarantee a good roguelike experience. The small screen and limited controls of most handhelds mean th
    12 KB (1,735 words) - 10:02, 17 July 2024
  • A non-traditional Roguelike in a modern setting. It has systems for dialog, shops, side-quests, and oth ...fessional programmer, web developer, and designer. He works on independent games in his free time. He can be contacted [http://startcontinue.com/community/c
    2 KB (262 words) - 02:10, 3 March 2014
  • '''''"The Java Roguelike Development Guide"''''' It is fair to say that the vast majority of roguelike games are implemented in the C/C++ programming language. C/C++ are very common l
    9 KB (1,365 words) - 09:48, 31 July 2016
  • * [[Roguelike Dev FAQ]] * [[How to Write a Roguelike in 15 Steps]]
    11 KB (1,389 words) - 13:50, 3 September 2024
  • ...[[Seven Day Roguelike Challenge]] invites developers to produce a complete roguelike game in seven short days. It was held 8th to 16th March. 132 challengers we ...munity blog for the 7DRL Challenge, with many screenshots and posts of the games involved.
    6 KB (906 words) - 21:24, 11 March 2019
  • *Determining how items and monsters will be represented in saved games (and your infrastructure should handle saving and restoring easily and well ''Original version submitted to [[RGRD Wiki Project|rec.games.roguelike.development]] by Ray Dillinger''
    3 KB (531 words) - 16:21, 21 March 2009
  • have yet to see a roguelike game that exhibits intelligent and realistic And since I'm sure my roguelike is never going to see the light of day, I
    7 KB (1,316 words) - 04:09, 15 September 2006
  • ...is an integration of [http://en.wikipedia.org/wiki/MUD MUDs] and Roguelike games.
    2 KB (285 words) - 16:19, 17 May 2017
  • |games = [[BOSS]], [[PRIME]] He is reviewer for [[Temple of the Roguelike]].
    2 KB (265 words) - 05:43, 24 October 2015
  • In early roguelike games, the non-persistence of dungeons had more to do with memory limitations tha ...veloper since it requires the dungeon state to be loaded and saved between games and, very likely, every time the player moves from one level to the next.
    3 KB (514 words) - 03:07, 30 May 2017
  • ...icated full-time "RL journalist" (like the guy who maintained the original Roguelike News site - that was a great site!) who does the work (yes, it's W-O-R-K). see also rec.games.roguelike.announce?
    3 KB (570 words) - 11:38, 2 November 2011

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