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  • Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad game. roguelike game engine.
    4 KB (522 words) - 18:49, 17 December 2021
  • ...[[Seven Day Roguelike Challenge]] invited developers to produce a complete roguelike game in seven short days. It was held 7th to 15th March 2015. ...munity blog for the 7DRL Challenge, with many screenshots and posts of the games involved.
    6 KB (878 words) - 21:23, 11 March 2019
  • Dance of Death is a fantasy-themed, Flash ([[ActionScript 3]]) roguelike inspired by [[ADOM]] and [[UnReal World]], as well as wilderness survival t [[Category:Browser games]]
    2 KB (205 words) - 04:04, 3 March 2014
  • The algorithm was designed mostly for turn based games with ranged weapons. In such games lack of mutual visibility cause unfair advantage of attacker, when in reali
    11 KB (1,272 words) - 21:55, 29 August 2011
  • Central Park Nanotech Warlex is a coffeebreak roguelike set in a post-apocalyptic future. It was created during Kenney Jam 2020. [[Category:Browser games]]
    2 KB (264 words) - 13:11, 25 September 2020
  • There several ways to acquire an intrinsic. [[Roguelike]]s are famous for eating a [[corpse]] to receive qualities characteristic t ...eral qualities but sometimes also have negative effects. Artifacts in some games have even been known to grant intrinsics when merely carried and not wielde
    2 KB (322 words) - 05:47, 9 May 2009
  • * 22 Dec 2018 - [[Wayward]] Beta 2.7 [https://steamcommunity.com/games/wayward/announcements/detail/1720837068955716995 Released] * 20 Dec 2018 - [[Cogmind]] Beta 7.2 Holiday Mode [https://steamcommunity.com/games/722730/announcements/detail/1699444970717096737 released]
    17 KB (1,953 words) - 00:53, 22 March 2019
  • isn't found. In my games, if I call PlaySound("blowgun") and I don't have a But the best example of sound in a roguelike by far is [[JauntTrooper series|Mission Thunderbolt]].
    5 KB (831 words) - 11:14, 15 May 2012
  • ...es made popular in Ultima, Dungeon Siege, Dungeons & Dragons and RogueLike games, Fabula Divina also borrows on some more modern RPG techniques such as skil
    2 KB (275 words) - 21:01, 7 October 2012
  • '''Level scumming''' is an exploit which occurs in games featuring [[Dungeon persistence|non-persistent dungeons]]. The exploiting p Since in many [[roguelike]]s resources like [[hit points]] and [[mana]] recharge slowly over time, th
    7 KB (1,180 words) - 04:40, 20 September 2016
  • ...f the "object composition" method employed in part 6 of the python+libtcod roguelike tutorial. Although it contains some technical details, it might be useful f ...flexible system of components. Now let's see how this applies to roguelike games (or any computer RPG, for that matter.)
    3 KB (423 words) - 07:22, 26 November 2010
  • ...into negative hit points without actually being dead. However, alone like roguelike hero, such an individual would surely die, so the practical difference is e
    1 KB (207 words) - 05:56, 16 May 2011
  • |site = http://benhem.com/games/wayfarer/ Wayfarer is a developing Roguelike that fuses 3D graphics with 2D sprites. It can be played online, or downlo
    2 KB (251 words) - 04:39, 17 September 2010
  • [[Category:Roguelike games]]
    2 KB (324 words) - 08:21, 14 October 2012
  • ...ter to play. She is 7 years old by now, and I'm rebuilding our garden as a Roguelike. I chose curses for the output and iso-8859-15 encodig (Western European). ...e whole internet, that supplies me with an infinite number of offline-text-games!
    2 KB (353 words) - 15:13, 27 May 2014
  • LambdaHack is a [[Haskell]] game engine library for ASCII roguelike games of arbitrary theme, size and complexity, with optional
    4 KB (627 words) - 18:46, 17 December 2021
  • A coffee-break real-time Roguelike game written in C. ...other npcs as you play based on their family.Characters that died in past games are now propable of coming back as ghosts.Basic Creature generator added. T
    1 KB (191 words) - 16:30, 11 December 2010
  • ...ered "cheating"? I don't think leaning on keys was ever recommended by any roguelike! And what's wrong with building up experience to face challenges on the nex You may also want to be aware that some games ([[Castle of the Winds]] comes to mind) don't permadeath. [[User:Coredumpce
    1 KB (193 words) - 18:23, 9 November 2009
  • ...n [[libtcod]] and requires it to run. Umbra's philosophy is not to provide roguelike-specific data structures, but rather an underlying architecture that will l =Games=
    4 KB (550 words) - 10:19, 2 November 2010
  • ...ike rifles and shotguns add a unique ranged combat system not seen by many games of the genre. Ascend mortal ability and use divine weaponry for your own s * Nemesis system brings old enemies back in future games
    3 KB (398 words) - 02:17, 19 May 2017

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