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Showing below up to 50 results in range #51 to #100.
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- (hist) Complete Roguelike Tutorial, using python+libtcod, part 8 code [24,592 bytes]
- (hist) List of Names [24,587 bytes]
- (hist) Spiral Path FOV [24,443 bytes]
- (hist) Angband version history [24,154 bytes]
- (hist) Diffusion-limited aggregation [23,981 bytes]
- (hist) New Roguelike Tutorial, using Lua+libtcod [23,852 bytes]
- (hist) Alternatives to Permadeath [23,595 bytes]
- (hist) Roguelike Tutorial, using python3+tdl, part 8 code [23,498 bytes]
- (hist) CSharp Example of a Dungeon-Building Algorithm [22,904 bytes]
- (hist) Dungeon builder written in Python [21,829 bytes]
- (hist) Early Uses [21,817 bytes]
- (hist) Comparative study of field of view algorithms for 2D grid based worlds [21,760 bytes]
- (hist) Complete Roguelike Tutorial, using python+libtcod, part 6 [21,543 bytes]
- (hist) Equin 2: The Warren Peace [21,261 bytes]
- (hist) Complete Roguelike Tutorial, using python3+libtcod, part 6 [21,112 bytes]
- (hist) Old news/2010 [21,095 bytes]
- (hist) Old news/2017 [21,047 bytes]
- (hist) Roguelike Tutorial, using python3+tdl, part 6 [21,043 bytes]
- (hist) Andranor [20,620 bytes]
- (hist) Complete Roguelike Tutorial, using python+libtcod, part 9 [20,564 bytes]
- (hist) Complete Roguelike Tutorial, using python+libtcod, part 8 [20,496 bytes]
- (hist) Need driven AI [20,337 bytes]
- (hist) Save Files [20,236 bytes]
- (hist) Complete Roguelike Tutorial, using python+libtcod, part 1 [20,163 bytes]
- (hist) Complete Roguelike Tutorial, using python3+libtcod, part 9 [20,134 bytes]
- (hist) Bresenham's Line Algorithm [20,084 bytes]
- (hist) Complete Roguelike Tutorial, using python3+libtcod, part 8 [20,066 bytes]
- (hist) Complete Roguelike Tutorial, using python+libtcod, part 4 code [20,046 bytes]
- (hist) Roguelike Tutorial, using python3+tdl, part 9 [20,041 bytes]
- (hist) Complete Roguelike Tutorial, using python+libtcod, part 10 [20,033 bytes]
- (hist) Complete Roguelike Tutorial, using python+libtcod, part 7 code [20,021 bytes]
- (hist) C-Sharp Example of Dungeon-Building Algorithm [19,939 bytes]
- (hist) Roguelike Tutorial, using python3+tdl, part 8 [19,922 bytes]
- (hist) Template Dungeon themeing/generation [19,889 bytes]
- (hist) Names from a high order Markov Process and a simplified Katz back-off scheme [19,752 bytes]
- (hist) POWDER/A guide to familiars [19,653 bytes]
- (hist) Complete Roguelike Tutorial, using python3+libtcod, part 10 [19,601 bytes]
- (hist) ShockFrost [19,595 bytes]
- (hist) List of Angband variants [19,486 bytes]
- (hist) Roguelike Tutorial, using python3+tdl, part 10 [18,993 bytes]
- (hist) How to Write a Roguelike in 15 Steps (RU) [18,822 bytes]
- (hist) Roguelike Tutorial, using python3+tdl, part 4 code [18,711 bytes]
- (hist) Roguelike Intelligence - Genetic Algorithms and Evolving State Machine AIs [18,636 bytes]
- (hist) Roguelike Tutorial, using python3+tdl, part 7 code [18,591 bytes]
- (hist) IRDC 2016-Europe [18,477 bytes]
- (hist) Complete Roguelike Tutorial, using python3+pysdl2, part 0 code [18,347 bytes]
- (hist) A Simple Dungeon Generator for Python 2 or 3 [18,264 bytes]
- (hist) Complete roguelike tutorial using C++ and libtcod - part 9: spells and ranged combat [17,335 bytes]
- (hist) Wild West [17,304 bytes]
- (hist) Old news/2018 [17,090 bytes]