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  • ...sequences: weird and dangerous adventures that have an effect on the real world.
    6 KB (995 words) - 09:03, 13 April 2014
  • So I thought about adding 'save points', scattered though the world the physical world. Then he only have the health and mana he regains in the
    23 KB (4,134 words) - 13:33, 25 July 2017
  • Increases the replayability of the game by having most or all of the world be generated by the game for every new gameplay session. ...dational or traditional roguelikes, but introduce critical changes such as real-time gameplay or meta-progression.
    6 KB (978 words) - 21:23, 11 November 2023
  • ...o have the game be developed by a group of individuals from all around the world. Currently, however, the project is dead. The World
    27 KB (4,085 words) - 15:38, 6 June 2024
  • ...creen should also be atmospheric enough to draw the player into the game's world. ...the player, taking the role of a silent representative of the game and the world that is waiting for the player.
    42 KB (7,237 words) - 01:47, 4 July 2015
  • ...awl]] - well-balanced, rewards thoughtful play, excellent religion system, real variety between winners, and while almost all dire situations after the fir ...game element rather than an inconvenience. It would be great to see some "real" roguelike develop this idea.
    48 KB (8,446 words) - 10:23, 14 July 2014
  • ...m/open?id=1QoXnNF--GDI7BXbm8ltTNwXXPnUaRTLGycW3L9h1SZY Brett Gildersleeve, Real Time Synchronous Turn Systems in Roguelikes] ...tion, regardless of identity, presentation, or experience in the roguelike world. This code of conduct serves to formalize that welcoming attitude. It is ba
    10 KB (1,574 words) - 00:43, 18 January 2017
  • == SETTING ISSUES: The Western World == There's a fair range of [[technology]] and you have the whole world to
    17 KB (2,789 words) - 19:53, 15 April 2013
  • world is visible from a certain position. This paper focus on 2D grid based world ...rg/temerra/los_rays.html Modeling Rays for Line of Sight in an Object-Rich World].</ref>
    21 KB (3,109 words) - 16:41, 21 June 2021
  • ...andomness. In modern roguelikes this may be extended to randomly generated world map, or maybe even to random story or randomly generated classes of monster Roguelikes are turn-based, not real-time. And this is an important feature.
    9 KB (1,523 words) - 08:09, 13 February 2024
  • ...damn thing and return it FROM WHENCE IT CAME. Dive back into the roguelike world of Equin: It's rabbit warriors vs evil enemies in a challenging traditional .... Wizards also gain the highest natural magic resistance of all and can be real pains for enemy magic-users. A wizard has the option to convert any unwante
    21 KB (3,523 words) - 18:11, 22 September 2022
  • * Paul Jeffries: Real-life 'dungeon generation' - procedural generation in architectural design London is the centre of the world! Its five airports transport the largest number of passengers annually in
    10 KB (1,643 words) - 19:24, 25 November 2023
  • ...right Nights is a roguelike with sci-fi elements set in a post-apocalyptic world. It was started as a fork of Cataclysm: Dark Days Ahead. ...n that. Struggle to survive in a harsh, persistent, procedurally generated world. Scavenge the remnants of a dead civilization for food, equipment, or, if y
    24 KB (3,706 words) - 18:07, 20 March 2024
  • ...into any one genre. Purists may argue that any game that is graphical and real-time (as opposed to turn-based) cannot be a roguelike, but not everyone agr By a selection of people from all over the world, with too much free time on their hands. People looking to learn a programm
    84 KB (14,660 words) - 05:51, 22 June 2021
  • ...he game actually uses unicode characters from a wide variety of other real-world languages.'''
    20 KB (3,329 words) - 20:25, 21 March 2013
  • ...due to their replayability “ the combination of randomness and a need for real strategy (as a result of permanent death) gives them an appeal quite distin ...sion unique within its genre: extensibility, the d20 ruleset, an immersive world and long-term tactics.
    71 KB (11,706 words) - 15:26, 24 November 2022
  • ...s characteristic in favour of "a global clock" that dictates the steps the world changes its states.
    69 KB (10,702 words) - 08:41, 1 May 2016
  • ...y [[Slashware Web Solutions]]. This system allowed the community to obtain real time info about the entries and their status. It was deployed at http://7dr ...rboy-in-ascii-world - [http://www.github.com/shaunxcode/wonderboy-in-ascii-world]
    29 KB (4,426 words) - 22:33, 19 February 2016
  • '''Why did you change your real name to Krice on r.g.r.d?''' '''What do you do in »real life«, when not being creative?'''
    46 KB (7,713 words) - 20:23, 1 November 2012

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