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  • [[Category:Game ideas]]
    7 KB (1,110 words) - 03:42, 3 June 2009
  • ...s probably because of hardware limitation to create a real zombie-survival game on the cutting edge that mainstream games require; maybe there's not enough ...e management, the tactical combat style, to mention a few, are ideal for a game about surviving a zombie-plague.
    14 KB (2,515 words) - 21:38, 16 February 2012
  • ...events. For example, it is readily possible to use the time-manager for in-game day/year tracking, hunger escalation, enchantment duration, etc This encapsulates the main game loop - it continues until the "done" variable is set - for example by a "Q"
    11 KB (1,572 words) - 00:59, 22 June 2021
  • input files format. The ideas may seem a little complicated and hard to One of the most important things in writing a computer game of
    57 KB (7,797 words) - 13:24, 18 May 2009
  • # [[Rogue]] - special mention - great fun game, but not much variety ...it really may be a decent game, but I just can't swallow e.g. the ID mini-game. There also seems to be a lot of ways to do things that resemble playing, b
    48 KB (8,446 words) - 10:23, 14 July 2014
  • not going to discuss the early game - collection and least from the mid-game on, so try not to get him too angry.
    19 KB (3,380 words) - 16:09, 21 October 2017
  • ...plication or the /Save/''Character Name''/ directory if you were playing a game.</strike> ...aveyard is a very cool idea. Maybe it may be extended to some kind of mini game. Maybe in order to bring the dead back (??)
    18 KB (3,108 words) - 18:43, 14 December 2006
  • ...tilesets I have, along with a number of individual tiles I drew for my own game. Hopefully the repository would grow over time, so if you were writing a gr ...ng to edit the master list every time. For example, POWDER has the Stable Game tag so shows up under Stable Games without the need to edit the list of the
    60 KB (9,771 words) - 05:34, 4 October 2015
  • Ideas for various NPC behaviors, compiled from [http://groups.google.com/group/re I think the most basic monster behavior that changes the rules of 
game when that monster appears on the level is collecting items. There 
ar
    27 KB (4,503 words) - 12:07, 12 November 2012
  • * Solo infiltration mission into a Nazi held castle (I think some game may have used this premise before :-) Some of these ideas can be combined, others are obviously incompatible.
    7 KB (1,006 words) - 11:04, 9 July 2023
  • ...view. The reviews could of course contain the version number of the tested game, but critical reviews might produce negative effects on games which already After the game has told you about your quest, it asks you to enter a handle, i.e. a name f
    46 KB (7,713 words) - 20:23, 1 November 2012
  • later I can offer you some more routines/ideas related to this subject. you are starting to make your own game! :) and has a basic knowledge of
    60 KB (9,244 words) - 18:56, 1 May 2008
  • == Game Announcements == If you have a new game/version/release to announce to the world, Make an edit to the [[News]] page
    66 KB (10,946 words) - 04:22, 28 September 2019
  • - Almost everything in the game is in a linked list or contains one or anyone ideas...
    103 KB (16,613 words) - 00:53, 9 May 2008
  • [[Rogue]] is a text-based game made in the 1970s that started it all. You explored a dungeon, gathering it ...of games that don't belong into any one genre. Purists may argue that any game that is graphical and real-time (as opposed to turn-based) cannot be a rogu
    84 KB (14,660 words) - 05:51, 22 June 2021
  • Some ideas that could be useful ? such presentation would be quite flexible. But if one does such game,
    70 KB (11,389 words) - 13:34, 2 May 2008
  • When creating a rogue-like game (RL from this point on), there Current RL Project : Dungeon or "This game needs a new name"... :)
    75 KB (10,446 words) - 19:05, 1 May 2008
  • You have just finished your whizzbang roguelike game, only it doesnt support the VI mapping as you detest it with a passion! This requires a two-tier representation of the key. An internal (to your game) representation and an external (eg: ncurses, dos, etc) representation.
    105 KB (16,814 words) - 13:28, 2 May 2008
  • ...an't be pathed through, and the values can be whatever you want (with good ideas being the character representation of the tile or a Pygame surface with the ...and have one or more processes dedicated to calculating paths while you're game's main process continues on with other work until paths are calculated. Use
    44 KB (5,523 words) - 07:33, 4 December 2018

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