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  • ...:Futuristic roguelikes]] [[Category:Commercial games]] [[Category:Defunct games]]
    3 KB (453 words) - 11:07, 19 December 2023
  • <td>Commercial [[category: Roguelike games]]
    8 KB (1,261 words) - 16:42, 29 November 2016
  • |licensing = [[Commercial]] As with all roguelike games, Xenomarine features [[permadeath]].
    6 KB (842 words) - 22:16, 23 April 2019
  • |developer = [https://yellowcakegames.com/ Yellowcake Games] |licensing = [[Commercial]]
    2 KB (329 words) - 14:35, 18 September 2021
  • ...much improved commercial version of Cogmind has been released by Grid Sage Games. See the [http://www.gridsagegames.com/cogmind/ website], or check out the
    3 KB (438 words) - 08:53, 19 May 2015
  • * [[Legends of Yore]], a commercial roguelike designed primarily for mobile devices ...ort traditional C/C++ roguelikes to Android. This trick is used by several games mentioned above ([[NetHack]], [[Angband]], [[Hydra Slayer]], [[Hyperbolic R
    2 KB (335 words) - 14:17, 5 August 2023
  • ...rllib/rllib.shtml available for download], and it might be useful for some games. Note that it is different than [[Roguelikelib]], which happens to have a s * A fair portion of development is commercial, so better code can be hard to find
    4 KB (529 words) - 22:20, 11 September 2016
  • |developer = Adventurepro Games LLC ...also a primary goal for the game. The roguelike genre is full of fantastic games that are deemed unapproachable by people who are afraid of ASCII graphics a
    4 KB (660 words) - 13:39, 29 September 2022
  • ...n such as Xbox Linux or PS2 Linux on the device. Nearly all such games are commercial in nature, although the recent surge in homebrew software consoles has led ...oles do not feature support for a mouse or keyboard, the complexity of the games is usually considerably reduced compared to those developed for computer sy
    11 KB (1,721 words) - 14:33, 18 September 2021
  • |licensing = [[GPL|GNU GPL v2]], [[Commercial]] ...many new roguelikes that explore changing this geometrical structure: some games use 4-directional movement, and there are also some based on a hex grid; Hy
    4 KB (560 words) - 18:57, 27 December 2023
  • * [[FATE]] (commercial, roguelikeness questionable) * [[Hunger Games]]
    5 KB (494 words) - 21:27, 18 December 2023
  • | developer = EyeZary Games | licensing = [[Commercial]]
    4 KB (565 words) - 07:19, 21 November 2021
  • Some of these games also work on Windows or Linux, either by themselves or with the help of an ...ing it, or else it's almost unplayable)[http://groups.google.com/group/rec.games.roguelike.nethack/browse_thread/thread/0916af9fe0891065/#18bdb867cdf6442a]
    12 KB (1,727 words) - 21:45, 3 January 2023
  • During the 1990s, C++ became one of the most popular commercial programming languages, and it is still widely used today. Recently, however * {{stable}} [[Hunger Games]]
    5 KB (712 words) - 21:08, 18 December 2023
  • First showcased as a [[7DRL]] at Too Many Games 2014 with the [//students.cs.ship.edu/gamedev/ Shippensburg Videogame Devel ...that features were still in heavy development. As of [//steamcommunity.com/games/386710/announcements/detail/1495616957917893640 Oct 2, 2017] the game is in
    12 KB (1,953 words) - 16:33, 30 June 2018
  • ``it’s already pretty accepted that rogue-like games are a special category of their own.``, and that this particular message pr ...google.com/g/net.games.frp/c/2pFmbonDnFc/m/wKDLboa2HSgJ cmcl2!tihor on net.games.frp]
    21 KB (3,700 words) - 09:03, 14 February 2024
  • ...s/index.php?topic=2111.0 RogueTemple], [http://groups.google.com/group/rec.games.roguelike.development RGRD], [http://www.facebook.com/events/11758092169905 ...ore likely than first) I'd like to give a talk tentatively titled "Why The Games Industry Is Relying On You To Be As Insane As Possible"
    10 KB (1,643 words) - 19:24, 25 November 2023
  • ...f the game is not as important for a roguelike as it is for a more modern, commercial game. ...om well-known games on the one hand and from not-so-important or even dead games on the other hand. We'll also address the issue of [[#Typography|typography
    42 KB (7,237 words) - 01:47, 4 July 2015
  • ...13 - [[The Veins of the Earth]] v0.12.1 module file hotfix [http://te4.org/games/veins released] ...e-adventure-roguelike Approaching Infinity] 0.0.6j [http://www.indiedb.com/games/approaching-infinity/downloads/approaching-infinity-v006j Released]
    30 KB (3,558 words) - 05:47, 19 April 2014
  • able to gain lives like in arcade games. again because it is no longer a challenge to finish. many games have a
    23 KB (4,134 words) - 13:33, 25 July 2017

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