The Abyss of Nah-Karr

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Revision as of 09:43, 27 September 2005 by Ddragoon (talk | contribs) (game info and general updates)
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The Abyss of Nah-Karr
Developer Ddragoon aka John Sanderson
Theme {{{theme}}}
Influences {{{influences}}}
Status Alpha (Internal v0.3)
Released 2005
Updated 2005
Licensing Closed Source, freeware
P. Language C++
Platforms Windows
Interface ASCII, Keyboard
Game Length {{{length}}}
Official site of The Abyss of Nah-Karr


The Game

ANK is a roguelike game (similar to NetHack or Angband). From the site you will be able to access the forums, recent updates or even code modifications. ANK is my first game that I have ever made in C++. If you wish to you can join the team e-mail me, currently I wouldn't mind a person to help code a 2d graphics engine for animated tiles.

Story

Currently, there isn't much of a story for ANK but it will probably be something allong the lines of ... reach the bottom of the dungeon to kill "The Deamon of Nah-Karr" and get the whimsical gem. I will probably also leave it at a cliff hanger as I want to make an expantion pack (probably on the surface of the world). To begin with, though, there won't be much of a story.

Future Changes

Other features I would like to include would be multiplayer (surreal time), surface world, town, wilderness, etc.

Next Update: Milestone 2

I will soon be posting an update with multiple monsters, bidirectional dungeon movement (up and down) and an inventory. I have also added a Better AI.

Due 1st October 2005

Webpage

The Homepage is: http://members.lycos.co.uk/nahkarr

Ddragoon