Wayward
Wayward | |
---|---|
Alpha Project | |
Developer | Vaughn "Drath" Royko (drathy@gmail.com) |
Theme | Wilderness Survival |
Influences | Ultima Online, POWDER, Dwarf Fortress, Minecraft |
Released | December 22nd, 2011 (Alpha 1.0) |
Updated | January 19th, 2012 (Alpha 1.1) |
Licensing | Source Code Available, Freeware |
P. Language | HTML5, JavaScript |
Platforms | Browser |
Interface | Tiles, Keyboard, Mouse |
Game Length | ? |
Official site of Wayward |
Wayward is a browser-based, turn-based, graphical roguelike currently in alpha. It is currently supported and will work in the latest versions of Chrome, Firefox, Internet Explorer, Safari, and Opera. In the game, there is a large focus on realism and survival. Because of these elements, most weapons, and items will need to be crafted by natural objects found around the terrain. Unlike traditional roguelikes, in Wayward there are no levels; however, you can gain different skills which increase your effectiveness for each of the individual skills. You can also increase your strength (health), hunger (starvation), and dexterity (stamina), by performing skills that would realistically use one or more of those attributes, for example, parrying increases dexterity and mining increases strength.
Stylistically, Wayward hearkens to a 16-bit aesthetic in graphics and in sound. Game mechanics wise, the game is similar to the Ultima series, more specifically, Ultima Online with inspiration from other roguelikes and roguelikelikes.
Controls
WASD, or Arrow Keys: Movement, attacking, resource gathering.
Double Clicking: Try to use an item from your inventory menu.
Single Clicking: Craft an item from the crafting menu.
Right Clicking: Drop (or plant) an item from your inventory on to the ground below you.
Keyboard Numbers - 1, 2, 3, 4, 5, 6, 7, 8, 9, 0: Try to use an item corresponding to the order as they appear in your inventory (hotkeys). For example, pressing 3 will try to use the third item in your inventory.
Dragging/Dropping: Drag and drop an item from your inventory into a proper equipment slot to try to equip it. Sort items in your inventory by drag and dropping them into place - can be useful to assigning your hotkeys.
Space Bar: Rest or skip a turn. Can be held down for continuous skipping.
Hover Mouse Cursor: Hovering your mouse over items will show their name and any impact that they may have upon equipping. Hovering your mouse over a craft item will tell you which items are required to make it.
Screenshots
Skill System
Each skill can raise up to 100%. Skill gain is controlled by successful use of that individual skill. The chance and amount gained for each skill is dependent on the total current skill value. Skills effect many different aspects regarding the action of that skill, for example:
Mining
- Skill value will reduce chance of stamina loss on mining.
- Skill value will increase chance of breaking through rock faster.
- Skill value will increase chance of getting a resource.
- Skill value will effect the finding of new resources not possible at lower skill values.
Changes in Alpha 1.1
- Tons of bug and performance fixes.
- More equipment, more items, more enemies, more sounds, more crafting, more environments.
- Monsters now have corpses that can be carved for resources.
- You can now rest with the bedroll.
- Better support for lower resolutions.
- Dialog/window positions now save on your browser.
- You can now skip/wait a turn with the space bar.
- There is now a static and unique map to explore, filled with dungeons and treasures.
- There is a "win" scenario built into the game. Can you discover it?
- Better combat functionality.
- Projectiles and throwing.
- Intelligence has been taken out - Hunger is in!
- Random starting equipment.
- Browser warnings for older browsers.
- Temporary loading/title screen.
- New character look :)
- Hotkeys implemented.
- Tool-tips enabled for items and crafting recipes for more information.
- Much more...