Wayward
Wayward | |
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Beta Project | |
Developer | Vaughn "Drath" Royko (drathy@gmail.com) |
Theme | Wilderness Survival, Fantasy |
Influences | Ultima Online, POWDER, Dwarf Fortress, Minecraft |
Released | December 22nd, 2011 (Alpha 1.0) |
Updated | March 23rd, 2013 (Beta 1.1.1) |
Licensing | Source Code Available, Freeware (for Alpha/Beta) |
P. Language | HTML5, JavaScript |
Platforms | Browser |
Interface | Tiles, Keyboard, Mouse |
Game Length | ? |
Official site of Wayward |
Wayward is a browser-based, turn-based, graphical roguelike currently in beta. It is supported and will work in the latest versions of all major browsers. There are also offline, downloadable versions available for ALL operating systems. Additionally, there currently is some, but minimal, support for tablet and mobile devices.
In Wayward, there is a large focus on simulation, survival and openness. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.
Stylistically, Wayward harkens to a 16-bit aesthetic in graphics and in sound. Game mechanics wise, the game is similar to the Ultima series, more specifically, Ultima Online, with inspiration from other roguelikes and roguelikelikes such as Dwarf Fortress and Minecraft.
Wayward will continue to grow, expand, and evolve over time to open up new modes of play, add depth and complexity, add content, and further refine the systems presented. In this public beta, you are free to come a long for the ride as we try to make this game a truly unique experience through our iteration and through your feedback.
News
- March 23rd - Wayward Beta 1.1.1 Released!.
- March 16th - Wayward Beta 1.1 Released!.
- January 19th - Wayward Beta 1.0 Released!.
- December 22nd - Beta 1.0 Trailer released.
- September 15th - Wayward Alpha 1.5 released as part of the 2012 Annual Roguelike Release Party (ARRP).
Screenshots
Title Screen
Base Camp
Mining & New UI
Spelunking