Mysterious Space
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Mysterious Space | |
---|---|
Stable game | |
Developer | Ben Hendel-Doying |
Theme | Sci-fi action space shooter |
Influences | Rogue Crystal Quest |
Released | March 15th, 2014 (0.1.0) |
Updated | Feb 14th, 2015 (0.6.1) |
Licensing | Closed Source |
P. Language | C# |
Platforms | Windows |
Interface | Keyboard, Gamepad |
Game Length | a few minutes to an hour |
Official site of Mysterious Space |
Overview
Originally made for 7DRL 2014, Mysterious Space tasks you with delving deep into the ZZ-Omega sector to recover an important piece of information, and to return with that information in one piece.
To get there, you'll have to stop at planets along the way to find much-needed fuel.
Arm yourself with procedurally-generated weapons, armors, and shields to defeat the enemies that stand in your way.
Features
- Procedurally-generated planets, with tunnels and caves (looks Terraria-ish to me)
- "Alien Artifacts", analogous to potions: does the Red Alien Artifact repair armor, this game? Or will it scramble your sensors for 10 seconds? Only one way to find out...
- Two different modes of local co-op play
- A variety of enemies, each with unique movement patterns and ways to kill you
- Procedurally-generated weapons, shields, armor, and accessories to equip yourself with
- Upgrade Parts, which you can collect and use to further customize your ship
- "Secret logs" that reveal the lore of the world (galaxy? universe?)
- Unlockable ships
- Support for xbox-like gamepads, arrow key, and wasd
Plans for the Future
- More enemies
- Mini-bosses, and full bosses (tuned for whether you're playing single-player, or co-op)
- More equipment, and other ways to customize your ship
- Internationalization (I have partial French and German language support)
- More things to find and do on planets
- Different types of levels entirely, in addition to planet-type levels
Websites
- itch.io page
- Steam greenlight page
- mysteriousspace.com dev blog
- YouTube channel (update & gameplay videos)