Things which are hard to code

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Revision as of 16:22, 16 September 2006 by Kisielewicz (talk | contribs)
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Compilation by Kornel Kisielewicz of the thead on rgrd

Things which are harder to code than one might initially think

Antonie

  • Invisibility
  • Polymorph-self
  • Charm monster
  • Stacking objects
  • Friendly NPCs in the dungeon

The Sheep

  • Selling items
  • Timed events
  • Animation
  • Persistent levels
  • Monsters moving between levels
  • Monsters with FOV
  • Pets
  • Random artifacts
  • Random monster races
  • Doors with keys
  • Throwing items
  • Monster inventory
  • Running

Kornel Kisielewicz

  • Random Quests
  • Random Plot
  • Random Overworld
  • Adding content
  • Balancing
  • Polishing

stu

  • Balance
  • Sense of time
  • Food
  • Q&A, Testing, Documenting, Planning

konjin

  • Stealth

Ray Dillinger

  • Rope

Ancient

  • inter-monster fights