Search results

Jump to navigation Jump to search
  • First, the corridors touch themselves and the edges of rooms, running
    8 KB (1,134 words) - 20:18, 1 November 2012
  • ...istics live deep underground, with a connection to nature they call '''the Touch'''. This connection influences their physical appearance, and their desire
    4 KB (568 words) - 19:30, 4 February 2018
  • ...already written some code (very little) but I really would like to get in touch with some people that could help, either coding (I don't have too much time
    5 KB (914 words) - 03:34, 4 July 2015
  • touch $HOME/repos/mine/roguelike/firstrl.py
    7 KB (1,112 words) - 07:58, 4 December 2018
  • your choice, but I personally like chill touch, flash, and Learn a spell - flash and chilling touch are both 5 mana
    19 KB (3,380 words) - 16:09, 21 October 2017
  • * 10 Apr 2009 - [[Rogue Touch]] 1.5 [http://www.chronosoft.com/ released]
    16 KB (1,949 words) - 00:06, 28 January 2014
  • ...ve different states and abilities. Some can become hungry, other freeze on touch, are immune to almost everything, or are just a little scared of light.
    5 KB (799 words) - 20:08, 17 January 2010
  • * Touch screen support
    6 KB (923 words) - 16:51, 29 November 2016
  • ===NetHack for iOS (Apple iPhone, iPod touch, iPad)===
    14 KB (2,211 words) - 15:13, 27 July 2022
  • * [[Gruesome]] (fantasy with a touch of Zork)
    5 KB (494 words) - 21:27, 18 December 2023
  • 100 Rogues was an original Roguelike for the iPhone, iPod Touch and iPad devices. It featured two playable classes with unique skill trees
    6 KB (974 words) - 15:22, 21 October 2020
  • ...e systems have to search through the schedule to insert actions or have to touch every monster every tick to update energy, or etc. I think the efficiency o
    8 KB (1,293 words) - 00:24, 22 June 2021
  • * Beware of blessed ones. When you touch them, you will burn and consume the blessing. Blessed humans are immune to
    9 KB (1,439 words) - 20:36, 13 August 2020
  • it easier to stay in touch with each other.
    7 KB (945 words) - 17:00, 1 February 2022
  • * [[Rogue Touch]]
    8 KB (710 words) - 17:28, 4 January 2023
  • CHANGE Changed the targeting mode touch screen functionality slightly NEW Touch screen support has been added. Still somewhat experimental and needs to be
    26 KB (4,511 words) - 01:33, 30 December 2012
  • * [[Rogue Touch]]
    10 KB (1,016 words) - 20:58, 18 December 2023
  • * [[Kevin Hill]] (''[[Rogue Touch]]'',''Spirit Hunter Mineko'')
    11 KB (1,530 words) - 22:36, 18 December 2023
  • |interface = [[Tiles|Graphical tiles]],Keyboard,Mouse,Touch,Gamepad
    12 KB (1,806 words) - 17:56, 27 August 2022
  • ...code also guarantees that two areas do not count as connected if they just touch by corners. The neighbours should be stored related to the area.
    29 KB (2,456 words) - 06:09, 22 June 2021
  • dwarves but even more closely in touch with the earth. level they become increasingly in touch with the powers of death, but cannot
    64 KB (11,136 words) - 17:55, 21 March 2009
  • ...events magic spell use for both character and enemy alike. Step on one and touch it to deactivate the field. Just remember that doing this will let monsters
    21 KB (3,523 words) - 18:11, 22 September 2022
  • touch him.
    27 KB (4,086 words) - 08:46, 17 April 2015
  • doppelganger -- touch attack to take on the target's basic stats<br>
    27 KB (4,503 words) - 12:07, 12 November 2012
  • ...cons''' can sometimes appear on an Anti-Magic floor event. Step on one and touch it to deactivate the field. Just remember that doing this will let monsters
    25 KB (4,394 words) - 14:34, 17 January 2022

View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)