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  • ...]] programming language, the [[curses library]] and the roguelike genre of games. The original ''[[Rogue]]'' rose to fame as a binary distributed with the [ == Porting a roguelike to Unix ==
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  • Grippy Socks is a [[roguelike]] by [[Walter Pullen|Walter D. Pullen]]. It is one of the scripts that come Grippy Socks features classic roguelike characteristics including turn based, grid movement, and randomly generated
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  • * Display the roguelike just like it would be displayed in DOS, using the correct font, colors, and * A menu from which you can choose one of several games to play
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  • ==Roguelike Specific Details== ...ns seen in roguelikes, such as create mazes of various types, which allows games to be implemented in relatively small files. For example, with a single cal
    3 KB (407 words) - 21:01, 18 December 2023
  • ...e development. Some tilesets are designed to work with specific roguelike games. * Any games that the tilesets are designed specifically for,
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  • ...ec.games.roguelike.development ([http://groups.google.com/group/rec.games.roguelike.development/topics at Google Groups]) ...a very active and friendly group dedicated to the development of roguelike games and the discussion of ground-breaking ideas for new projects.
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  • ...nd Black Crypt (And the newer "Legend of Grimrock"), while still utilising roguelike elements, such as randomly generated dungeons. It also has a storyline.
    888 bytes (114 words) - 18:10, 28 June 2012
  • ...ce similar to Angband. Battle takes place on arena which is static between games. There are no stairs down but player can visit buildings to summon new enem * [http://rlgclub.ru/forum/viewtopic.php?t=63 Roguelike club forum topic]
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  • PerlRL is [[Dabreegster|Da-Breegster's]] roguelike engine. The language of == Games ==
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  • A class, as [[roguelike]] games borrow the term from [[role-playing game]]s defines certain common characte ...lass, rogues tend to be adept in lock-picking and trap detection skills in games which have them. They usually use daggers and light armor if they get in fi
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  • It is impossible to conceive a roguelike definition with which everybody will agree as this is a gaming genre that h ...beginning, as ultimately a roguelike is a game that is inspired by another roguelike.
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  • The use of '''mice''' as an interface in roguelike games was never seen in the earlier major roguelikes, since no (or very few) term
    517 bytes (77 words) - 18:10, 26 January 2011
  • ...s 3D and played from a First Person Perspective, includes physics and uses roguelike bullet time. The central mechanic of the game is bullet time, in roguelike fashion the games timeline moves when you do.
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  • ...es have five primary characteristics that separate them from [[Band]] type games: # ''Complex interactions of properties'': While the commands for a roguelike are simple, the potential interactions are not. My favourite example is equ
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  • ...y [[John Shedletsky]]. The focus of this project is to develop a graphical roguelike with an intuitive user interface that does not require the user to memorize Witherwyn is the spiritual descendant of such great games as [http://en.wikipedia.org/wiki/Castle_of_the_Winds Castle of the Winds] a
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  • [[Category:Roguelike games]]
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  • We Slay Monsters streamlines traditional roguelike RPG gameplay and introduces a unique poker-esque card based combat mechanic [[Category:Commercial games]]
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  • ...ver 500 posts. It includes articles that may be of interest to the wider [[roguelike]] development community. It also hosts "Ascii Dreams Roguelike of the Year" contests. To date the winners are:
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  • One Knight in the Dungeon is a modern take on the old roguelike genre: ...you can turn permadeath on or off (but you NEVER keep progression between games), item identification can be enabled or disabled, and the hunger clock is c
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  • |games = [[ToME]], [[ODE]], [[T-Engine]], [[Bone to be Wild]] ...thor and maintainer of [[ToME]]. He has appeared on multiple episodes of [[Roguelike Radio]] in discussions ranging from ToME4 to [[Steam Greenlight]].
    915 bytes (135 words) - 04:08, 12 September 2012
  • <td>[http://www.roguelikeradio.com/ Roguelike Radio], [http://us.battle.net/hearthstone/en/ Hearthstone] [[category: Roguelike games]]
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  • ==Roguelike Specific Details== ...oguelike field -- there are no roguelike libraries and only a few finished games in the language. That said, Ruby is very powerful, combining an elegant sy
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  • Fatherhood is a Seven Day Roguelike written by Jeff Lait. This is largely a response to most games, such as POWDER, being
    3 KB (413 words) - 17:40, 16 November 2013
  • The Infinite Dungeons is a simple, classic roguelike game written in two days. Your main quest is to find The Holy Blade. Only T [[Category:Commercial games]]
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  • ...language. It even seems a bit too easy ;) But the most irritating thing in games ...person as I am, I haven't bothered to read too many sources for roguelike games. But what I've seen has showed things like ''print("You hit");print(mons_ar
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  • |games = [[Rogue]], [[The Seven Day Quest]] ...uetemple.com/interviews/glenn_wichman_interview/ Interview @ Temple of the Roguelike]
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  • ...ness includes keyboard-based controls, AI and animations. It is a realtime roguelike with a simple goal to survive as many waves as you can, but once your hp re [[Category:Roguelike games]]
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  • Acid is fairly common form of destructive material in roguelike games. It may be considered an [[element]]al force in the [[magic]] system. It ca
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  • ...Full-color graphics present more design options than the 16 color terminal games. ...mber of people can't tell red and green apart. They tend to get annoyed at games where important information is conveyed by whether on-screen smudges are re
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  • |developer = [[Koto Games]] |site = http://kotogames.com/games/once-upon-a-dungeon/
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  • ...ee (as in freedom) graphical roguelike with strong influences from sandbox games like Minecraft or Terraria. The main idea of RogueBox Adventures is to offer the player some kind of roguelike toy-world. This world can be explored at free will and even be changed by t
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  • ...like presents you with fresh challenges every game. Some other traditional roguelike features, like hidden [[trap]]s and requirement to identify [[potion]]s, al Of course, roguelikes have saving facilities that allow long games to be played for several days, weeks or even months; but the [[Save Files|s
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  • In games where monsters have an [[inventory]], orcs will typically be equipped with Orcs are well-liked by roguelike creators because they are excellent fantasy sword-fodder, evil and violent,
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  • |influences = [[Nethack]], Arcade Games Kepler452b is available for Windows, Linux & MacOS. Enjoy a roguelike with one of 8 classes, 5 unique worlds, beautiful graphics by Oryx, music b
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  • ...s to encourage more releases and updates, from minor bugfixes to whole new games. Don't let your game sit in the shadows as you tweak and polish - come join
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  • ...ill be humanoid, although some are not. Some common humanoids in roguelike games include [[elf|elves]], [[dwarf]]s, [[orc]]s, [[goblin]]s, [[troll]]s, and [
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  • |developer = [[User:Sarronix|Dan McGrath/Tooth&Claw Games]] ...ired game set in an Asylum. Asylum Escape is a Claustrophobic Minimalistic Roguelike set in an unknown Asylum. The player has nothing but the light of his/her f
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  • ...ame (Power/Shields/Lasers) similar to the old LucasArts X-Wing/TIE Fighter games.
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  • '''Invisible''' is a traditional Roguelike with all the elements you normally find except, the monsters are initially * UI Widgets (Devion Games)
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  • == Roguelike Development == Java has excellent features for roguelike development:
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  • An item is an object existent inside a roguelike world, which has one or more uses triggered by the smart character's action == Classic Roguelike Theme Categories ==
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  • |games = [[splitter]] [[sucker]] [[synthesizer]] ...ees in Psychology, Classics and Computer Science. Graspee has been writing games since 1983, most of them rubbish. He started in BASIC on the ZX Spectrum, t
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  • Feedback for the [[Guild]] roguelike. ...It's the only form of must-deal-with temporary loss that I've noticed in a roguelike, apart from those thieving Nymphs in NetHack. Carrying their body up to the
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  • A traditional Turn-Based Roguelike where you shoot planets and ships to gather energy and loot to survive and [[Category:Futuristic roguelikes]] [[Category:Commercial games]]
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  • |developer = Nightflyer Games Minute Dungeon is a roguelike with a total playing time of 60 seconds. You must find your way to the exit
    796 bytes (104 words) - 06:30, 30 November 2009
  • I only had time to play a couple of games, but it pulled me in. The roguelike.
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  • ...D game built on a roguelike foundation, much like all of the previous 30x9 games. It includes procedurally generated smooth terrain, items, characters, weap [[Category:Commercial games]]
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  • DeeperDown tries to be a coffe roguelike. [[Category:free games]]
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  • ...tten in [[Go]] that can be used to create various ascii / text (roguelike) games. It's based on the great ebiten library and inspired by libraries like libt ...ary of ramen sticks to that promise. You should be able to compile and run games that use ramen on:
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  • ...rs now prefer to use graphical [[tiles]] instead, Unicode allows roguelike games that use characters to represent things a much greater variety of visual re
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  • |games = in development... ...Engineer and often use Ruby so I decided to go with what I know and code a roguelike in Ruby. I've spent a day or so on it so far with lots still to do.
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  • ...[[Seven Day Roguelike Challenge]] invited developers to produce a complete roguelike game in seven short days. The challenge dates were set for 3-11 March 2018. * [http://www.roguebasin.com/index.php?title=7DRL FAQ] - What is a Seven Day Roguelike?
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  • A casino is a gambling establishment. The best known casino in a roguelike game is the one in [[ADOM]]. Casinos also play a significant part in [[Elon * In games with magical cards or dice, they might be acquired here.
    681 bytes (117 words) - 08:33, 25 July 2009
  • Gold, coppers or silver is a basic money points currency in roguelike games.
    650 bytes (106 words) - 01:52, 18 February 2022
  • ...nsgames.retroremakes.com/7drl-reviews/ Cymon's Games] reviewed and Cymon's Games visitors voted on their choices for Best in Show, Visual Presentation, and | http://code.google.com/p/underbooks-roguelike/
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  • sick peter is a stealth roguelike in which you play a terminally ill four-year old Jewish boy who is looking ...at the London event, and presented it there alongside a load of cool other games. Ooh, and Peter Molyneux (the real one) was there!
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  • Egoboo gathers its inspiration from the Roguelike genre of games. However, unlike Roguelikes, Egoboo uses 3D graphics and is played in real
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  • ...mary of information on how to translate [[NetHack]] or other [[roguelike]] games into other languages. .../pl.rec.gry.komputerowe.roguelike/topics newsgroup] pl.rec.gry.komputerowe.roguelike for more information.
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  • The Wizard's Lair is a Roguelike in the spirit of the Mystery Dungeon series, in which the hero(you) is task ...hen it has evolved from being an Ultima-like RPG to a more classical-style Roguelike.
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  • ...lete themetic and gameplay overhaul. Practically speaking it's a brand new roguelike.</p> [[category:Stable games]]
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  • '''''Xenocide''''' is a futuristic roguelike developed by [[Jakub Debski]] since 2002. * An assortment of various pills (like [[potion]]s in other games) and tools
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  • JavaScript roguelike toolkit, modelled slightly after [[libtcod]]. Twitter: https://twitter.com/ ...tutorial is available [http://www.codingcookies.com/2013/04/01/building-a-roguelike-in-javascript-part-1/ here].
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  • <td>[http://www.roguelikeradio.com/ Roguelike Radio], [http://gruesomegames.com/irdc2012/11.%20Darren%20Grey%20-%20The%20 [[category: Roguelike games]]
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  • For tactical games, such as roguelikes, it is very important how individual cells in the game ...s also often struggle to understand that they can move diagonally, as most games outside the genre have only 4-way movement.
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  • A Roguelike Space Adventure, currently in [https://store.steampowered.com/app/551620/Ap ...stic roguelikes]] [[Category:Open ended roguelikes]] [[Category:Commercial games]]
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  • ...egacy features mouse-based controls, AI allies, and animations. The first Roguelike to be developed by wire_hall_medic. Legacy is a [[Coffeebreak roguelike]] with the classic goal of making your way to the evil overlord's castle, a
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  • It's a roguelike based on the Space Empires games by [http://www.malfador.com Malfador Machinations]. The Jraenar have invade
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  • ...for other players to make a move. Instead, there is a system called the ''Roguelike Theory of Relativity''. Based on Nethack, it uses a core game engine with p ...as required, and can (mostly) recover after a crash. Players can also save games and can now select a role and race.
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  • ...e game world; however, you can also use any techniques from other computer games genres, or even try to develop your own. ...ead go with a graphical display. There are some adventure and role-playing games that have a character display similar to the one roguelikes use, but it doe
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  • Fida'i is unlike other roguelike games in that you are much physically weaker than most of the game's enemies and
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  • ...cludes the majority of non-commercial games contained in the International Roguelike Database and also gathered from other sources. ...r a time/size constraint or according to some other rules. The majority of games are from the 7DRL challenge but there are also some others.
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  • When I was browsing through the rec.games.roguelike.development newsgroup I
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  • == Roguelike Specific Details == ...ble code makes it an excellent choice for programmers wanting to develop a Roguelike in a limited amount of time, making the language ideal for 7DRL Challenges.
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  • ...left left left left will make you rush a further 4 tiles to the left. The games also features a procedural music engine, generating music in real-time with http://www.gamesofgrey.com/games/mosaic/
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  • ...m adventure game), Spelunky is one of the few games that successfully puts Roguelike and Platformer genres together. ...secrets. Derek Yu, the creator of Spelunky, interviewed with members of [[Roguelike Radio]] following its release.
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  • WarpVector is a sci-fi roguelike built around space exploration, combat, and navigation. [[Category:Commercial games]]
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  • * May ruin play balance of current games. ==Games using Permissive Field of View==
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  • ...llenging turn-based, top-down, [[Wilderness Survival|wilderness survival]] roguelike. ...s, resource/inventory management, and more. As such, Wayward is similar to games like [[UnReal World]], [[CataclysmDDA|Cataclysm: Dark Days Ahead]], or [[Dw
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  • ...e Berlin Interpretation|Developers discuss their interpretations of what a roguelike is, leading to the Berlin Interpretation]] ...s a "roguelike definition" (currently hosted [https://blog.roguetemple.com/roguelike-definition/roguelikeness-factors/ here]) was used as the starting point for
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  • Crossword Dungeon is a roguelike-like in which your character traverses a procedurally-generated crossword d [[Category:Commercial games]]
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  • The goal of the project is to provide a roguelike gaming experience with simple mechanics and stats, but with an atmosphere a Inventory space is more limited than what's usual in roguelike games, and equipped items still take up space in the inventory, forcing the playe
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  • |influences = Desktop Dungeons, Tower of the Sorcerer, Akalabeth Euro board games ...s, resource management puzzles like Tower of the Sorcerer as well as board games (in particular Vlaada Chvatil's Mage Knight and Stefan Feld's The Oracle of
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  • Block Rogue is not a deep, traditional roguelike game. Instead, it's a puzzle game akin to Adventures of Lolo but with proce [[Category:Open ended roguelikes]] [[Category:Commercial games]]
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  • It was one of the first games to use a spatial representation of the world where the action unfolded inst ...letters. Actions were issued by single keystrokes. Rogue defined the very Roguelike genre. Random generation, basic plot, text (or tiled) based display still a
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  • In some cases, it may be clear that one roguelike derives from another. For example, NetHack was built atop Hack, so its line ''Schematic family tree of popular roguelike games, showing inheritance by play style.''
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  • ...[[Seven Day Roguelike Challenge]] invited developers to produce a complete roguelike game in seven short days. It was be held 5th to 13th March 2016, with playe ...munity blog for the 7DRL Challenge, with many screenshots and posts of the games involved.
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  • Based on some vague concept of a martial arts roguelike where you can take on many enemies at once and survive without the enemies ...Shot myself in the foot mostly with this but I'd rather have a finish able roguelike for a 7drl than something that is touched twice and given up cause it kille
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  • |site = http://indiedb.com/games/kollum-the-pressure-valve Kollum: The Pressure Valve is a tile-based Roguelike with simplistic graphics. Animations are spare.
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  • ...ational Roguelike Development Conference]] 2017. A unique opportunity for roguelike developers and enthusiasts to network and discuss their genre in depth. At * [http://roguelike.club Roguelike Celebration] - San Francisco, November 11-12
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  • ...ses, comments, praise and/or bug reports are welcome! Send them to: zasvid+roguelike@gmail.com [[category:alpha projects]][[category: Roguelike games]]
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  • Setting up an ssh server for your ncurses roguelike is very simple, and requires root access to perform. Other games, which handle character names on their own, don't need such a wrapper.
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  • Implementations of Pascal used by roguelike games: Example games written in VMS Pascal: [[Moria]], [[BOSS]].
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  • ...e power of 90's era video game technology to the features common in modern games. UgaritRL will be an adolescent power fantasy. Players will begin the gam ...ed to an RPG about anthromorphic rabbits, and finally settled into being a roguelike about Canaanite mythology.
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  • The Depths of Tolagal is an addictive roguelike dungeon crawler with an emphasis on tactical combat. [[Category:Commercial games]]
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  • ...mmed by [[User:Stamatis|Stamatis]], who published it under the alias Forge-Games.
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  • ...escape back up with the Amulet of Yendor. The game has all trappings of a roguelike: dungeon crawling fun, unidentified potions and scrolls and perma-death. It # It uses a ton of traditional roguelike concepts, but in non-annoying ways. The fact that the game FEELS like a tra
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  • ...c., either loosely or faithfully. (Note that not all of these are complete games--many are prototypes or in various states of playability, but some reached | Boulder Dash || [[Ascii_Dash]], [[RogueDash]][http://rec.games.roguelike.development.narkive.com/qGZdBnaW/1drl-roguedash]
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  • ...of the project is to implement many of the same ideas seen in the earlier games of the Elder Scrolls franchise but to also include Daggerfall features that ...generator (including quests that aren't the traditional hack-n-slash style roguelike quests). Quests take into account characters that have met you at various t
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  • ...kes include virtual gods as part of their gameplay. (Some do not: see the "Games without gods" section, below.) The gods are supernatural entities of divine ...of sensitivity to the current situation of their followers. In the typical roguelike, a god only attends to his own follower's behavior, but in [[POWDER]] all g
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  • ...[[Seven Day Roguelike Challenge]] invites developers to produce a complete roguelike game in seven short days. The challenge dates are set for 4-12 March 2017. * [http://www.roguebasin.com/index.php?title=7DRL FAQ] - What is a Seven Day Roguelike?
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