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  • ...unced projects on the [[Neko]] engine. At the same time he is working on a non-roguelike game and the first stage of [[GenRogue]] codenamed '''Wraith'''.
    2 KB (294 words) - 04:12, 25 June 2022
  • ...above questions (ignoring the third for now) can be answered. Below is a (non-exhaustive) list of possibilities. In all of the examples, rnd() returns a Corollary: In the non-randomized version, your players will be unable to affect some opponents, w
    6 KB (963 words) - 19:41, 12 March 2010
  • * 0.4-0.6 were more attempts of creating a non-trivial world, cell and room based, inspired by MUDs.
    2 KB (289 words) - 17:26, 8 September 2022
  • ...ds non-euclidean movement all entities move slightly faster when moving in non cardinal directions. This ensures that the time it takes to move northwest
    5 KB (826 words) - 17:36, 13 May 2024
  • A magic system typically defines a set of non-standard attacks and effects which are limited by an in-game restriction, s
    2 KB (346 words) - 02:44, 21 February 2022
  • |licensing = Free for non-commercial use
    3 KB (360 words) - 05:40, 29 July 2009
  • BASIC can be Non-Structured and Procedural. (And in the single case of Visual Basic, Object
    2 KB (344 words) - 10:12, 13 July 2021
  • This is a '''list of roguelikes based on existing non-roguelike IPs''', e.g. books, movies, other video games, etc., either loose
    4 KB (533 words) - 00:42, 25 August 2023
  • == Non-Examples == ...sponsive, reacting to player's actions immediately. Unskippable, slow, and non-adaptative animation gets in the way of this.
    13 KB (2,079 words) - 23:29, 17 November 2023
  • * Non-combat challenges as well as combat ones.
    3 KB (389 words) - 02:03, 15 December 2022
  • ...ment blog for [[Dance of Death]], [[Chronophase]], and other roguelike and non-roguelike games.
    5 KB (636 words) - 04:41, 30 September 2021
  • Judoband is my currently non-existent crappy Angband variant.
    3 KB (449 words) - 20:28, 14 August 2010
  • ...adeath|permadeath]], turn-based gameplay, grid-based movement, complexity, non-modal interactions, resource/inventory management, and more. As such, Waywa
    4 KB (557 words) - 05:19, 18 May 2023
  • |features = Non-linear, No experience levels
    3 KB (471 words) - 20:46, 14 February 2022
  • ...sistent levels, built from manually designed (but randomly chosen) chunks. Non-linear level progression. Currently the dungeon has two main branches that
    3 KB (488 words) - 14:11, 25 November 2023
  • * '''Blocking or non-blocking game flow.'''
    4 KB (548 words) - 14:22, 18 June 2010
  • ...the "normal" way, you get a [[KleinRL|Klein bottle]]. Or you could have a non-flat dungeon, in which walking forward might cause you to change direction;
    4 KB (630 words) - 10:52, 20 October 2010
  • The player needs to manage inventory, combat skills (called "moves"), and non-player teammates that will be acquired along the way. The player character
    4 KB (684 words) - 05:38, 5 January 2010
  • * A function defining non-traversables.
    7 KB (774 words) - 12:17, 16 October 2023
  • |influences = [[ADOM]], and non RL: Might & Magic VI (NWC), Majesty, Space Rangers
    4 KB (550 words) - 15:20, 11 August 2023
  • ...l began eating the developer's free time. The development was very slow or non-existent between August 2006 and summer 2007, but after the developer's Sum
    4 KB (657 words) - 08:44, 29 September 2021
  • ...s on the ground. We add a handleKeyAction method to PlayerAi to handle all non movement key presses : In PlayerAi::update, we call this method when the key is a non special key :
    16 KB (2,355 words) - 09:19, 20 July 2022
  • # Source code available, can make derivatives, little other restrictions (non-copyleft free software/open source). This is the BSD/MIT interpretation of
    5 KB (861 words) - 16:07, 8 October 2009
  • ...ingenuity. Their liaison was quite fascinating yet hostile toward anything non-organic as far as we know. This makes me wonder sometimes - which is perha ...heir party as an NPC. Who may be directed to perform various combative and non-comative tasks. Possible adjustments may include changes to the default se
    10 KB (1,451 words) - 18:25, 12 May 2024
  • you are in an open area, and the non-open side was previously
    6 KB (1,096 words) - 14:09, 5 June 2011
  • ...]]) is an SDL wrapper for Python that has been used for many graphical and non-graphical Roguelikes.
    6 KB (866 words) - 11:30, 17 November 2022
  • ...just waiting for monsters to gen and killing them. Hit points are normally non-regenerating, which forces the player to save resources and choose dungeon
    6 KB (879 words) - 15:34, 24 November 2022
  • ====Non-modal====
    7 KB (969 words) - 02:24, 8 October 2022
  • that doesn't rely on now non-functional technological infrastructure. And if you ruins, ghouls, vampires, ghosts, werewolves, graveyards, non-euclidean realms,
    10 KB (1,806 words) - 06:42, 3 April 2011
  • ...s no special case coding and no plot lines. Data files will be minimal or non-existant, since everything is generated during runtime. It should also be
    6 KB (1,023 words) - 08:25, 29 July 2009
  • The basic premise is to treat the dungeon level as a non-directed graph, where each "cell" is a node and the connections between the
    7 KB (1,268 words) - 18:05, 22 March 2023
  • ...to play. Most levels are randomly generated, including some quest levels. Non-random levels are reserved for the boss encounters. There are also some ran
    6 KB (991 words) - 11:46, 25 October 2023
  • Tiles default to non-walking.
    9 KB (1,446 words) - 06:27, 20 July 2022
  • ...ave poisonous corpses, and your pet kitten or dog will eat anything that's non-vegetarian (ponies, naturally, eat only vegan food) if it can get to it bef ...evel. The castle is filled with monsters and soldiers, and holds the only non-magical way to descend into the underworld. It also contains a guaranteed
    14 KB (2,211 words) - 15:13, 27 July 2022
  • * Allow non-PvP mode chars to still fight each other in friendly duels that won't kill
    6 KB (936 words) - 14:44, 28 October 2023
  • Under non special circumstances, it can smoothly run hundreds of NPCs and thousands o
    6 KB (928 words) - 16:22, 7 November 2023
  • non-convergence; you'll have some highly fit individuals in rate, you'll get non-convergence; however, unlike the
    18 KB (3,100 words) - 14:27, 30 September 2010
  • | [[Non-Tolkienian Angband]] (NTAngband) [http://angband.oook.cz/nt/] || align="rig
    19 KB (2,155 words) - 06:12, 5 December 2023
  • ...mall. It ends up that this method just does the right thing to rectify the non-connected maps naturally!
    32 KB (1,757 words) - 22:15, 1 April 2023
  • If only the 4 non-diagonal neighbours are stored after a cell is dug,
    10 KB (1,634 words) - 06:16, 22 June 2021
  • This is the first non static function we use. We access the static "root" variable inside the TCO
    10 KB (1,576 words) - 20:45, 17 September 2022
  • It's often faster (especially for non intrinsic members) so you should as often as possible use that instead of a
    12 KB (1,753 words) - 06:48, 20 July 2022
  • A Cell has 'reached' it's upper maximum if the upper maximum is non-zero, count+0.5 is >= the maximum, and count-0.5 <= the maximum.
    11 KB (1,699 words) - 02:25, 29 July 2010
  • * Fantasy, non-cliche, centered on [[exploration]] rather than combat
    7 KB (1,006 words) - 11:04, 9 July 2023
  • <li>Fixed bug where map was incorrectly positioned allowing non-map elements
    9 KB (1,423 words) - 18:12, 1 September 2023
  • ...h you might want to add additional code to ensure units don't clip through non-walkable cells if moving diagonally.
    10 KB (1,781 words) - 01:45, 11 September 2022
  • ...161/notes/alphabeta.html Minimax decision tree with alpha-beta pruning], a non-[https://www.safaribooksonline.com/library/view/ai-for-game/0596005555/ch11
    11 KB (1,378 words) - 14:20, 25 November 2023
  • ...ey, John Harris, Legend and Infra Arcana's developer Martin Tornqvist (aka NON) |Designing for Non-Roguelikers
    45 KB (5,444 words) - 05:24, 24 February 2023
  • * [[Non-Tolkienian Angband]]
    10 KB (1,016 words) - 20:58, 18 December 2023
  • We could have used a non pointer field :
    16 KB (2,412 words) - 07:54, 20 July 2022
  • ...hout. You have to be very careful navigating your way around, as flying or non corporeal enemies are unaffected by the spikes and can bypass them complete * '''Rare''' gear can be either exceptional non-magical (like a Greatsword or Steel Plate Armor) or blessed with magical po
    21 KB (3,523 words) - 18:11, 22 September 2022
  • ...e randomly-generated dungeons and content throughout both games. Like most non-Roguelikes with Roguelike features, this game does not feature permadeath o
    11 KB (1,721 words) - 14:33, 18 September 2021
  • ...the planned features in Gone Rogue have yet to be implemented. Below is a non-exhaustive list of things that are to come.
    12 KB (1,806 words) - 17:56, 27 August 2022
  • The next step could be to randomly attach every non connected room to a
    29 KB (2,456 words) - 06:09, 22 June 2021
  • ...cter with a bloody red %, change its name to the corpse name and set it as non blocking (living creatures can trample corpses...).
    25 KB (3,556 words) - 07:38, 20 July 2022
  • ...may bring in more complexity than you want and does mean you'll need some non-gore elements where clues are found. It is also possible to do a purely his
    16 KB (2,805 words) - 06:31, 13 April 2011
  • ...small constant. This also has the advantage that every probability will be non-zero. This is nice since it means we can generate any possible name, even i
    19 KB (3,182 words) - 03:08, 22 June 2021
  • ...irs in your vision exactly where it's pointing. Or they can make the best non-surgical interface available to a cyberdeck. Or you can get a consumer OS a
    14 KB (2,076 words) - 15:49, 18 August 2022
  • Despite these (admittedly non-trivial) changes, as a designer I like to feel that Incursion still capture ...ources overcoming a threat, and keep his character while having suffered a non-trivial setback.
    71 KB (11,706 words) - 15:26, 24 November 2022

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