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  • ...people playing the same game for more than 10 years, even if they don't [[Winning|win]].
    465 bytes (76 words) - 03:43, 6 August 2018
  • A singular game winning treasure could be e.g. retrieving Rodney's amulet of Yendor.
    829 bytes (135 words) - 02:00, 18 February 2022
  • * All winning players have pretty much exactly the same stats and the same set of resista * All winning characters have a fairly interesting unique story behind them.
    7 KB (1,149 words) - 13:10, 18 May 2009
  • * v0.3.60 - Quest system and winning condition added, moving Dance of Death officially into an Alpha stage!
    2 KB (205 words) - 04:04, 3 March 2014
  • ...and playing Angband (or a variant) over the competition period. The first winning save-file wins the competition - and tie breakers and competitions without
    1 KB (191 words) - 10:21, 28 July 2009
  • ...ser to manage all of the narrative (room descriptions, combat flavor text, winning/losing, etc). The core roguelike gameplay has randomly-generated maps, mons
    2 KB (302 words) - 15:43, 22 March 2012
  • A competition. The simple satisfaction of winning, or the more complicated scores will help. A winning condition is an absolute minimum.
    3 KB (556 words) - 12:12, 25 October 2010
  • ...ered favorably and possibly influenced [[ADOM]], which has several variant winning conditions.
    2 KB (250 words) - 21:40, 13 September 2023
  • ...playback software, emulators, and many popular games, including the award winning Linux port of "Civilization: Call To Power."
    3 KB (434 words) - 22:32, 30 May 2013
  • ...ls are non-permanent and can be regenerated to make the game easier. Upon winning the game the player is presented with a number of achievements representing
    3 KB (407 words) - 00:14, 17 March 2014
  • == Winning ==
    11 KB (1,797 words) - 17:20, 22 March 2009
  • Also, winning the game is a kind of multiplayer race, since all players on the server are
    3 KB (401 words) - 15:20, 22 February 2015
  • ...of the first few levels, after which there is the first boss fight. After winning the small game you can try to show that you are the true master of hydra sl
    3 KB (514 words) - 13:12, 12 November 2016
  • * It is biased to fast play rather than slow and cautious play. Winning the game takes about 3 hours wall clock time.
    4 KB (565 words) - 19:02, 21 October 2020
  • ...rs, and popular games including [https://valvesoftware.com/ Valve]'s award winning catalog and many [https://www.humblebundle.com/ Humble Bundle] games.
    6 KB (955 words) - 07:59, 4 December 2018
  • ...he same as if you had died. There are three difficulty levels available if winning seems too difficult. These modes are available at the start of the game.
    4 KB (698 words) - 04:54, 19 May 2021
  • to winning the game. It is always nice to have a tangible progress
    6 KB (974 words) - 07:03, 22 March 2009
  • * A [http://img3.imageshack.us/img3/7421/dcflowchart.png foolproof plan] for winning at dungeon crawl
    6 KB (845 words) - 12:42, 14 October 2015
  • ...enge to the player character for the purpose of earning [[experience]] and winning [[treasure]] (at no risk).
    7 KB (1,180 words) - 04:40, 20 September 2016
  • ...t II. In general, the player will be more experienced if he carries over a winning character, rather than creating a new one.
    16 KB (2,596 words) - 02:39, 3 March 2014

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