TriQuest
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TriQuest | |
---|---|
7DRL | |
Developer | Ed Kolis |
Theme | Fantasy |
Influences | Final Fantasy |
Released | Mar 15, 2013 |
Updated | Not yet |
Licensing | Undecided, but open source (available at Bitbucket) |
P. Language | C# |
Platforms | Windows |
Interface | ASCII and Windows Forms |
Game Length | Under 30 minutes |
Official site of TriQuest |
TriQuest is Ed Kolis' entry into the 7DRL Challenge 2013.
Unlike in most roguelikes, in TriQuest you control an entire party of heroes - a Warrior, a Mage, and a Priest. Each has his own stats, equipment, and skills. The heroes move in unison, and are arranged on a 3x3 grid; you can reposition them to your advantage. Heroes closer to the enemy are better at attacking, but worse at defending, similar to Final Fantasy. Your ultimate goal is to defeat the Chaos Lord, a fearsome foe. Your heroes don't level up; instead you must find equipment dropped by enemies to make them stronger. Enemies can also drop potions that restore HP or MP; these are consumed immediately when you walk over them.