Difference between revisions of "D"
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== Introduction == | == Introduction == | ||
D is static, compiled language influenced by [[Cpp|C++]]. It was created by Walter Bright, author of the first C++ compiler to compile directly to machine code.<sup>[''citation needed'']</sup> | D is static, compiled language influenced by [[Cpp|C++]]. It was created by Walter Bright, author of the first C++ compiler to compile directly to machine code without using C as an intermediate language.<sup>[''citation needed'']</sup> | ||
D has an imperative core, but is a multi-paradigm language that includes support for object-orientated, functional, and generic programming. | D has an imperative core, but is a multi-paradigm language that includes support for object-orientated, functional, and generic programming. | ||
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* Compiles natively with performance comparable to C++ while still being garbage collected by default. | * Compiles natively with performance comparable to C++ while still being garbage collected by default. | ||
* Interfaces well with [[C]] libraries, without writing boilerplate or using a foreign function interface | * Interfaces well with [[C]] libraries, without writing boilerplate or using a foreign function interface and can import headers unmodified - see https://github.com/atilaneves/dpp. Although C++ interfacing is more limited, it is available (see D Programming Language Specification: Chapter 33). | ||
* Has a modern module system, no need to write header files or deal with a preprocessor. | * Has a modern module system, no need to write header files or deal with a preprocessor. | ||
* Syntax is familiar to C, C++, [[C_Sharp|C#]], [[Java]] etc programmers. | * Syntax is familiar to C, C++, [[C_Sharp|C#]], [[Java]] etc programmers. | ||
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* There aren't as many libraries available if you want pure D implementations. | * There aren't as many libraries available if you want pure D implementations. | ||
* The language is mostly stable, but still has breaking changes on rare occasions | * The language is mostly stable, but still has breaking changes on rare occasions (although these are preceded by deprecation warnings) | ||
* Documentation sometimes abstruse or lacking examples; paucity of beginner learning resources. | * Documentation sometimes abstruse or lacking examples; paucity of beginner learning resources. | ||
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* DMD (reference compiler; bleeding edge feature support) - http://dlang.org/download.html | * DMD (reference compiler; bleeding edge feature support) - http://dlang.org/download.html | ||
* GDC (GCC backend; strong optimization; targets the most platforms) - http://gdcproject.org/ | * GDC (GCC backend; strong optimization; targets the most platforms, but generally a bit behind) - http://gdcproject.org/ | ||
* LDC (LLVM backend; | * LDC (LLVM backend; also strong optimizations, targets almost as many platforms as GDC but generally implements a bit newer version of the language) - http://wiki.dlang.org/LDC | ||
* Dub (Package manager and build tool) - http://code.dlang.org/download | * Dub (Package manager and build tool) - http://code.dlang.org/download | ||
* IDEs and IDE plugins - http://wiki.dlang.org/IDEs | * IDEs and IDE plugins - http://wiki.dlang.org/IDEs | ||
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== Roguelike Libraries == | == Roguelike Libraries == | ||
* Bindings for [[libtcod]] - | * Bindings for [[libtcod]] - https://github.com/jaydg/libtcod-d | ||
* Interface to | * Interface to [[Ncurses]] - https://github.com/D-Programming-Deimos/ncurses | ||
* Bindings to [[BearLibTerminal]] - https://github.com/Elronnd/bearlibterminal-dlang | |||
* Adam Ruppe's arsd collection (simpledisplay, terminal, eventloop, database, script, etc.) - https://github.com/adamdruppe/arsd | * Adam Ruppe's arsd collection (simpledisplay, terminal, eventloop, database, script, etc.) - https://github.com/adamdruppe/arsd | ||
* Terminal ANSI colour lib - http://code.dlang.org/packages/rainbow | * Terminal ANSI colour lib - http://code.dlang.org/packages/rainbow | ||
* Parser for Tiled maps - http://code.dlang.org/packages/dtiled | * Parser for Tiled maps - http://code.dlang.org/packages/dtiled | ||
* ArmageddonEngine, D library for games, network applications etc. (lots of utility code) - https://github.com/CyberShadow/ae | * ArmageddonEngine, D library for games, network applications etc. (lots of utility code) - https://github.com/CyberShadow/ae | ||
* | * scone - cross-platform terminal application library - http://code.dlang.org/packages/scone | ||
* [[NotEye|Necklace of the Eye]] includes sample in D. | |||
== D Roguelikes == | == D Roguelikes == | ||
* {{7DRL}} [[Infection]] | * {{7DRL}} [[Infection]] | ||
* {{Alpha}} [[Arcan Myth RL]] | |||
* {{Alpha}} [[Tetraworld]] | |||
== Links == | == Links == |
Latest revision as of 20:54, 6 November 2020
Introduction
D is static, compiled language influenced by C++. It was created by Walter Bright, author of the first C++ compiler to compile directly to machine code without using C as an intermediate language.[citation needed]
D has an imperative core, but is a multi-paradigm language that includes support for object-orientated, functional, and generic programming.
Advantages
- Compiles natively with performance comparable to C++ while still being garbage collected by default.
- Interfaces well with C libraries, without writing boilerplate or using a foreign function interface and can import headers unmodified - see https://github.com/atilaneves/dpp. Although C++ interfacing is more limited, it is available (see D Programming Language Specification: Chapter 33).
- Has a modern module system, no need to write header files or deal with a preprocessor.
- Syntax is familiar to C, C++, C#, Java etc programmers.
- Supports the functional programming paradigm better than other C-like languages, with features such as closures, delegates, transitive immutability, higher order functions, anonymous functions, and the ability to write compiler enforced pure functions.
- Supports the template metaprogramming thing, which C++ supports without really meaning to, in a way that's actually sane to use.
- DMD builds code incredibly fast, making compile-edit-run cycles comparable to dynamic languages. Build automation tools like make, etc. can be used in the same way as they are used in C/C++ projects.
- Knowledgeable, helpful community (including the D.learn forum for asking questions).
- Unicode native - call the ☃.melt() function, or instantiate a 💡!T; the basic string type is UTF-8.
- A package registry (http://code.dlang.org/)
Disadvantages
- There aren't as many libraries available if you want pure D implementations.
- The language is mostly stable, but still has breaking changes on rare occasions (although these are preceded by deprecation warnings)
- Documentation sometimes abstruse or lacking examples; paucity of beginner learning resources.
Compilers/Tooling
- DMD (reference compiler; bleeding edge feature support) - http://dlang.org/download.html
- GDC (GCC backend; strong optimization; targets the most platforms, but generally a bit behind) - http://gdcproject.org/
- LDC (LLVM backend; also strong optimizations, targets almost as many platforms as GDC but generally implements a bit newer version of the language) - http://wiki.dlang.org/LDC
- Dub (Package manager and build tool) - http://code.dlang.org/download
- IDEs and IDE plugins - http://wiki.dlang.org/IDEs
- Editor support - http://wiki.dlang.org/Editors
- Other stuff (debugging, profiling, fixup, etc.) - http://wiki.dlang.org/Development_tools
Roguelike Libraries
- Bindings for libtcod - https://github.com/jaydg/libtcod-d
- Interface to Ncurses - https://github.com/D-Programming-Deimos/ncurses
- Bindings to BearLibTerminal - https://github.com/Elronnd/bearlibterminal-dlang
- Adam Ruppe's arsd collection (simpledisplay, terminal, eventloop, database, script, etc.) - https://github.com/adamdruppe/arsd
- Terminal ANSI colour lib - http://code.dlang.org/packages/rainbow
- Parser for Tiled maps - http://code.dlang.org/packages/dtiled
- ArmageddonEngine, D library for games, network applications etc. (lots of utility code) - https://github.com/CyberShadow/ae
- scone - cross-platform terminal application library - http://code.dlang.org/packages/scone
- Necklace of the Eye includes sample in D.