Difference between revisions of "4DRL Contest 2010"

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== Participants ==
== Participants ==
* tametick + nefD: js/html/css, starting from an existing unfinished game.
* [[ido]] + [[nefD]]: js/html/css, starting from an existing unfinished game.
* rsaarelm: Something with Factor.
* [[rsaarelm]]: Something with Factor.
* humasect: Haskell+libtcod or Lisp+css3
* [[humasect]]: Haskell+libtcod or Lisp+css3
* jice: TreeBurner - C++,libtcod. using "the cave"'s code-base
* [[jice]]: TreeBurner - C++,libtcod. using "the cave"'s code-base
* ohai
* ohai
* Kalantir: C++ with pd/ncurses.  From scratch Unable to participate due to interview prep
* Kalantir: C++ with pd/ncurses.  From scratch Unable to participate due to interview prep
* Darren Grey: FreePascal, new game
* [[User:Darren Grey|Darren Grey]]: FreePascal, new game
* sokercap: Flash or XNA
* sokercap: Flash or XNA
* linux_junkie: Zombie Swarm - Lua + libtcod
* linux_junkie: Zombie Swarm - Lua + libtcod
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* Wally: C++/LibTCOD. Might be recycling some code that I have currently.
* Wally: C++/LibTCOD. Might be recycling some code that I have currently.
* purplearcanist: AchronalRL.  Python.  Using libtcod, but may recycle old code.   
* purplearcanist: AchronalRL.  Python.  Using libtcod, but may recycle old code.   
* Whales: C++, curses.  Going to write a fresh engine, albeit a simple one.
* [[Whales]]: C++, curses.  Going to write a fresh engine, albeit a simple one.
* jab + derrida: Common Lisp, brainstorming.
* [[jab]] + derrida: Common Lisp, brainstorming.
* [[Nolithius]]: [[ActionScript]] 3, using [[Dance of Death]]'s code-base.
* [[Nolithius]]: [[ActionScript]] 3, using [[Dance of Death]]'s code-base.
* Josiah + Jeremy: C# all brand new code.  Started 22/10/10 ~7pm, Finished 25/10/10 11:46pm (Weekend presented other things which left little time to work on the game, many features were unable to be added/completed)
* Josiah + Jeremy: C# all brand new code.  Started 22/10/10 ~7pm, Finished 25/10/10 11:46pm (Weekend presented other things which left little time to work on the game, many features were unable to be added/completed)
* Samel: not sure I'll manage to enter. c + ncurses.
* [[Samel]]: not sure I'll manage to enter. c + ncurses.
* Joshua Day: Freehold, village defense in the vein of Jakub Debski's Settlement -- C, lua, opengl.  long-term engine; game from scratch.  Sun - Wed (cst)
* Joshua Day: Freehold, village defense in the vein of Jakub Debski's Settlement -- C, lua, opengl.  long-term engine; game from scratch.  Sun - Wed (cst)
* Daniel X. Moore + condr: Probably a simple one using HTML/CoffeeScript on http://pixie.strd6.com/developer/apps platform
* Daniel X. Moore + condr: Probably a simple one using HTML/CoffeeScript on http://pixie.strd6.com/developer/apps platform
* Normandy: Some unfinished Java console rendering stuff
* Normandy: Some unfinished Java console rendering stuff
* Jaldhar: "So You Think You Can Dance...ON MY GRAVE?" (C++/ncurses/Linux) Sun - Wed
* Jaldhar: "So You Think You Can Dance...ON MY GRAVE?" (C++/ncurses/Linux) Sun - Wed
* mirrormatch:C++ & curses - sat midday - tues night (finished, source @ http://github.com/mirrormatch/4drl )
* [[mirrormatch]]:C++ & curses - sat midday - tues night (finished, source @ http://github.com/mirrormatch/4drl )
* InaVegt: Python + libtcod, using a premade cave generation engine
* [[InaVegt]]: Python + libtcod, using a premade cave generation engine
* Stoney: FreePascal/Lazarus, new game, premade engine
* Stoney: FreePascal/Lazarus, new game, premade engine


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* [[Nolithius]]: http://www.nolithius.com/game-development/4drl-success-chronophase
* [[Nolithius]]: http://www.nolithius.com/game-development/4drl-success-chronophase
* Josiah + Jeremy: http://www.mediafire.com/?4ddyxg60xl30x78
* Josiah + Jeremy: http://www.mediafire.com/?4ddyxg60xl30x78
* tametick & nefD: http://www.tametick.com/cq/
* [[ido]] & nefD: http://www.tametick.com/cq/
* [[Darren Grey]]: http://www.gruesomegames.com/blog/?p=58
* [[User:Darren Grey|Darren Grey]]: http://www.gruesomegames.com/blog/?p=58
* Joshua Day: 4d failure.  (rl still to come.)
* Joshua Day: 4d failure.  (rl still to come.)


== List of finished projects ==
== List of finished projects ==
* [[Cardinal Quest]] by [[Ido]]
On Roguebasin:
* [[Cardinal Quest]] by [[Ido]] & [[nefD]]
* [[Chronophase]] by [[Nolithius]]
* [[Chronophase]] by [[Nolithius]]
* [[TreeBurner]] by [[jice]]
* [[TreeBurner]] by [[jice]]
* [[UNSTOPPABLE]] by [[Darren Grey]]
* [[UNSTOPPABLE]] by [[User:Darren Grey|Darren Grey]]
 
Full list at:
* http://mirrormatchgames.com/post/1417473633/finished-4drl-entries


== Links ==
== Links ==
* rogue temple: http://www.roguetemple.com/forums/index.php?topic=1352.0
* rogue temple: http://www.roguetemple.com/forums/index.php?topic=1352.0
* r.g.r.d: http://groups.google.com/group/rec.games.roguelike.development/browse_thread/thread/4d5ac1d53f1964b0#
* r.g.r.d:  
**http://groups.google.com/group/rec.games.roguelike.development/browse_thread/thread/4d5ac1d53f1964b0#
**http://groups.google.com/group/rec.games.roguelike.development/browse_thread/thread/b4a75da1e766b132#
* tigsource: http://forums.tigsource.com/index.php?topic=15230.0
* tigsource: http://forums.tigsource.com/index.php?topic=15230.0
* reddit: http://www.reddit.com/r/roguelikes/comments/dpqxa/4drl_challenge_october_2010_make_a_roguelike_in_4/
* reddit: http://www.reddit.com/r/roguelikes/comments/dpqxa/4drl_challenge_october_2010_make_a_roguelike_in_4/
* Ludum dare: http://www.ludumdare.com/compo/2010/10/19/4drl-challenge-october-2010/
* Ludum dare: http://www.ludumdare.com/compo/2010/10/19/4drl-challenge-october-2010/
* Mirror Match Games: http://mirrormatchgames.com/post/1417473633/finished-4drl-entries


== Tips ==
== Tips ==
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* Example of a quick&dirty 'fake' console in Java2d: http://www.filedropper.com/consoleexample
* Example of a quick&dirty 'fake' console in Java2d: http://www.filedropper.com/consoleexample
* JavaScript A* and Field of View example code:
* JavaScript A* and Field of View example code:
* Demo Page: http://www.sevrd.com/canvas/astar/demo1.html
** Demo Page: http://www.sevrd.com/canvas/astar/demo1.html
* Archive: http://www.sevrd.com/js-astar-los.tar.gz
** Archive: http://www.sevrd.com/js-astar-los.tar.gz
* as3sfxr: http://www.superflashbros.net/as3sfxr/
* as3sfxr: http://www.superflashbros.net/as3sfxr/
* A Java RL engine (MIT license), contains a bunch of useful code: http://code.google.com/p/jaderogue/
* A Java RL engine (MIT license), contains a bunch of useful code: http://code.google.com/p/jaderogue/
[[Category:Events]]

Latest revision as of 22:08, 14 March 2011

First 4DRL Challenge, October 2010

Make a (or mod, or finish a previously abandoned) roguelike game in 4 days!

Date

Pick 4 consecutive days between 22/10/10 (Friday) to 27/10/10 (Wednesday).

Rules

Use whatever you like (existing engines, libs, code, graphics, sounds) but mention what you used at the end.

Participants

  • ido + nefD: js/html/css, starting from an existing unfinished game.
  • rsaarelm: Something with Factor.
  • humasect: Haskell+libtcod or Lisp+css3
  • jice: TreeBurner - C++,libtcod. using "the cave"'s code-base
  • ohai
  • Kalantir: C++ with pd/ncurses. From scratch Unable to participate due to interview prep
  • Darren Grey: FreePascal, new game
  • sokercap: Flash or XNA
  • linux_junkie: Zombie Swarm - Lua + libtcod
  • sofuture: failing the '4 days' part, but here in spirit -- Erlang/cecho(ncurses)
  • Wally: C++/LibTCOD. Might be recycling some code that I have currently.
  • purplearcanist: AchronalRL. Python. Using libtcod, but may recycle old code.
  • Whales: C++, curses. Going to write a fresh engine, albeit a simple one.
  • jab + derrida: Common Lisp, brainstorming.
  • Nolithius: ActionScript 3, using Dance of Death's code-base.
  • Josiah + Jeremy: C# all brand new code. Started 22/10/10 ~7pm, Finished 25/10/10 11:46pm (Weekend presented other things which left little time to work on the game, many features were unable to be added/completed)
  • Samel: not sure I'll manage to enter. c + ncurses.
  • Joshua Day: Freehold, village defense in the vein of Jakub Debski's Settlement -- C, lua, opengl. long-term engine; game from scratch. Sun - Wed (cst)
  • Daniel X. Moore + condr: Probably a simple one using HTML/CoffeeScript on http://pixie.strd6.com/developer/apps platform
  • Normandy: Some unfinished Java console rendering stuff
  • Jaldhar: "So You Think You Can Dance...ON MY GRAVE?" (C++/ncurses/Linux) Sun - Wed
  • mirrormatch:C++ & curses - sat midday - tues night (finished, source @ http://github.com/mirrormatch/4drl )
  • InaVegt: Python + libtcod, using a premade cave generation engine
  • Stoney: FreePascal/Lazarus, new game, premade engine

Participants Progress/Submissions

List of finished projects

On Roguebasin:

Full list at:

Links

Tips

Resources