Difference between revisions of "User:Gibbon"
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Gibbon is a [[roguelike]] lover, player and developer, he spends his time creating and maintaining various programs in [[C]] and [[Python]] and enjoys playing the classic games in the roguelike genre. His favorites are [[XRogue]] | Gibbon is a [[roguelike]] lover, player and developer, he spends his time creating and maintaining various programs in [[C]] and [[Python]] and enjoys playing the classic games in the roguelike genre. His favorites are [[XRogue]], [[Advanced Rogue]] and [[Larn]] although he also plays [[Brogue]] occasionally. | ||
He is developing a new roguelike in the classic sense, aimed towards the experienced players of the genre with a focus on rich story telling, magic and brutal difficulty. | He is developing a new roguelike in the classic sense, aimed towards the experienced players of the genre with a focus on rich story telling, magic and brutal difficulty. | ||
He is also maintaining | He is also maintaining [[XRogue]] independently from the [[Roguelike Restoration Project]] due to their slow maintenance and allowing some of the sources to become outdated, requiring intervention to fix new bugs and crashes. He enjoys contributing to opensource projects. He has since switched to maintaining an original version of [[Larn]] instead of [[Advanced Rogue]] due to duplication of efforts while maintaining [[XRogue]]. |
Revision as of 20:01, 23 October 2015
Gibbon | |
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Alias | Gibbon |
Projects | XRogue, Advanced Rogue (maintaining), unspecified roguelike in-development |
Games | None yet released |
Nationality | |
P. Languages | C, Python |
Official site of Gibbon |
Gibbon is a roguelike lover, player and developer, he spends his time creating and maintaining various programs in C and Python and enjoys playing the classic games in the roguelike genre. His favorites are XRogue, Advanced Rogue and Larn although he also plays Brogue occasionally.
He is developing a new roguelike in the classic sense, aimed towards the experienced players of the genre with a focus on rich story telling, magic and brutal difficulty.
He is also maintaining XRogue independently from the Roguelike Restoration Project due to their slow maintenance and allowing some of the sources to become outdated, requiring intervention to fix new bugs and crashes. He enjoys contributing to opensource projects. He has since switched to maintaining an original version of Larn instead of Advanced Rogue due to duplication of efforts while maintaining XRogue.