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  • == Source Code == Jeff Olson has made the source code of Alphaman available under the permissive MIT License. It can be obtained
    4 KB (698 words) - 04:54, 19 May 2021
  • ...calculating [[Field of Vision]] where rays are traced from the center of a source square to a select number of destination squares. Squares are marked as vis ...to other methods. Even when casting only a few rays, squares close to the source will be visited many times.
    2 KB (239 words) - 11:50, 6 December 2015
  • ...Uses Bresenham's algorithm." If you are interested in seeing the original code I can send it to you or you can find it at the x2ftp site. ...monster. If it was then the monster could see the player. I wanted my LOS code to be of the type that knowing the monsters x,y coords and the players x,y
    7 KB (1,157 words) - 21:19, 15 December 2014
  • |licensing = [[Freeware]],<br/>[[Open Source]] ([[MPL]]) ...ode is downloadable from a Googlecode SVN (http://code.google.com/p/kharne/source/browse/).
    2 KB (257 words) - 22:52, 15 July 2011
  • * Start the VC++ IDE and create a new empty project in the source directory (a new subfolder will be created) * '''C/C++ / General''' : Set additional include directories to the source directory (usually ..\ )
    3 KB (464 words) - 22:04, 24 December 2012
  • |licensing = open source (BSD), freeware Sword in Hand is written in C++ and is available for Windows, Linux. Source code is provided so it may be ported to any platform with [[libtcod]] and [[SDL]
    2 KB (333 words) - 17:42, 16 November 2013
  • |licensing = GPL, Open Source Standalone download link (exe + code): http://code.google.com/p/kharne/downloads/list
    734 bytes (102 words) - 14:51, 15 March 2011
  • *[http://www.geocities.com/reptoran/mmSource.zip Source code] (last updated 26 October 2006)
    1 KB (186 words) - 07:56, 21 April 2009
  • ** While the code using the generator is responsible for the actual manipulation of objects a More information will be provided once more of the code is developed.
    2 KB (391 words) - 00:42, 10 April 2009
  • ...mith's Hand is written in C++ and is available for Windows, Linux. Source code is provided so it may be ported to any platform with [[libtcod]] and [[SDL] [[Category:Open source]] [[Category:Open ended roguelikes]]
    2 KB (238 words) - 03:36, 31 May 2017
  • .... Because I am a document-everything-first kind of person and also an open source developer, I have decided to share interesting topics with the wider commun ...n the case of Vanilla Angband 3.0.5, there are over '''180,000''' lines of code, including the info files and lua bindings. It will simply be too much work
    3 KB (537 words) - 15:50, 22 June 2005
  • |licensing = [[Open Source]] (MIT) ...guelike written entirely in the Python language. Python's naturally clear code and excellent OO support makes development fun and easy--as long as I can k
    1 KB (136 words) - 04:00, 30 July 2015
  • ...but not getting past any walls. Regions in shadow are invisible. You could code it yourself by casting rays outward from the player, but it's much easier t ..., whenever the player moves we set it to True again, like in the following code.
    8 KB (1,200 words) - 04:27, 9 September 2017
  • |licensing = open source (BSD), freeware Jacob's Matrix is written in C++ and is available for Windows, Linux. Source code is provided so it may be ported to any platform with [[libtcod]] and [[SDL]
    2 KB (361 words) - 17:40, 16 November 2013
  • ...9 and earlier. All one have to do is open the infected PDF and the exploit code will be run. All platforms running Adobe's Acrobat Reader are vulnerable! R ...or that matter, downloading and compiling any "unknown" code (e.g. Angband source) or unsigned .exe (for Win) that is posted would be just as bad, if not wor
    3 KB (532 words) - 15:03, 27 February 2009
  • ===Open Source=== Fully documented source code will hopefully inspire/help some other developer out there.
    3 KB (454 words) - 12:23, 28 April 2017
  • |licensing = [[Closed source]], [[Freeware]] ...ou can join the team e-mail me, currently I wouldn't mind a person to help code a 2d graphics engine for animated tiles.
    2 KB (316 words) - 03:10, 31 May 2017
  • |licensing = Open Source (MIT License) ...ul dialect of Lisp that’s embedded in Python. Since Hy transforms its lisp code into the python Abstract Syntax Tree, you have the whole beautiful world of
    1 KB (162 words) - 13:03, 27 October 2015
  • ...all of the games in the genre to one common ancestor. Studying the source code for the early games is also a good bit of fun for me, as it allows me to se
    1 KB (222 words) - 00:10, 21 October 2014
  • |licensing = Engine: MIT License, Content: Closed source Source code for the engine is available [https://github.com/vaughantay/possession on Gi
    2 KB (335 words) - 00:54, 21 July 2019

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